示例#1
0
    private void LevelGenerationLogic(int nextLevelIndex, int currnetLevelIndex, bool _goingRight, bool _comingFromSideRoom)
    {
        if (ARinclude(nextLevelIndex, generatedLevels))
        {
            levelGenerator.CloaseGeneratedLevel(currnetLevelIndex);
            levelGenerator.OpenGeneratedLevel(nextLevelIndex);
            loadedLevelInfo.FindMyPortals();
            SetPlayerSpawenPoint(_goingRight, _comingFromSideRoom);
            SpawenPlayer();
        }
        else
        {
            levelGenerator.CloaseGeneratedLevel(currnetLevelIndex);

            levelGenerator.map = loadedLevelInfo.GetLevelMap();
            levelGenerator.GenerateLevel(nextLevelIndex);
            generatedLevels[genretedLevelsCount] = nextLevelIndex;
            loadedLevelInfo.FindMyPortals();
            SetPlayerSpawenPoint(_goingRight, _comingFromSideRoom);
            SpawenPlayer();
            genretedLevelsCount++;
        }
    }