示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            //myGameBackground.Initialize(Content.Load<Texture2D>("Background"));
            myGameBackground.Initialize(Content.Load <Texture2D>("GridBlack"));
            myPlayer.Initialize(Content.Load <Texture2D>("RedBar"), Content.Load <Texture2D>("RedBall"));
            myLevel.Initialize(Content.Load <Texture2D>("YellowBrick"));
        }