/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here //myGameBackground.Initialize(Content.Load<Texture2D>("Background")); myGameBackground.Initialize(Content.Load <Texture2D>("GridBlack")); myPlayer.Initialize(Content.Load <Texture2D>("RedBar"), Content.Load <Texture2D>("RedBall")); myLevel.Initialize(Content.Load <Texture2D>("YellowBrick")); }