// Start is called before the first frame update void Start() { parrent = GameObject.Find("Canvas"); gameObject.transform.SetParent(parrent.transform, false); button_negLabel.text = LanguageSystem.GET_SET_TEAM_NAMES_MENU_BUTTON_LABEL_CLOSE(); button_posLabel.text = LanguageSystem.GET_SET_TEAM_NAMES_MENU_BUTTON_LABEL_SET_TEAM(); titleLabel.text = LanguageSystem.GET_SET_TEAM_NAMES_MENU_TITLE(); }