// Start is called before the first frame update void Start() { accept_text.GetComponent <Text>().text = LanguageSystem.GET_SEARCH_GAME_MENU_BUTTON_LABEL_ACCEPT(); title_text.GetComponent <Text>().text = LanguageSystem.GET_SEARCH_GAME_MENU_TITLE(); GetComponent <AudioSource>().PlayOneShot(matchFoundAC); parent = GameObject.Find("Main Camera"); canvas = GameObject.Find("Canvas"); gameObject.transform.SetParent(canvas.transform, false); accepted = false; decSec(); }