protected override void OnSkillInterrupt() { base.OnSkillInterrupt(); this.unit.skillManager.DestroyActions(); this.unit.highEffManager.stopHighEffeCoroutine(); LSDebug.log("skillinterrupted!"); }
public static void finishFunc() { LSDebug.FuncCall funcCall = LSDebug.funcStacks.Pop(); LSDebug.log(string.Format("function call: {0,-50} takes time:{1,-10}", funcCall.func, (DateTime.Now - funcCall.callTiming).TotalSeconds)); }