public void SendDisconnect(int index,int connected) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ServerPackets.SPlayerDisconnect); buffer.WriteInteger(connected); buffer.WriteInteger(index); SendDataToAll(buffer.ToArray()); }
public void SendRefreshBar(int index) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(4); buffer.WriteInteger(Network.TempPlayer[index].Castbar); SendDataTo(index, buffer.ToArray()); buffer = null; }
public void SendDisconnect() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ClientPackets.CHandleDisconnect); buffer.WriteInteger(_index); buffer.WriteInteger(_connected); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendIngame(int index) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(1); //Player Data buffer.WriteString(Network.Player[index].Username); buffer.WriteString(Network.Player[index].Password); buffer.WriteInteger(Network.Player[index].Level); buffer.WriteByte(Network.Player[index].Access); buffer.WriteByte(Network.Player[index].FirstTime); SendDataTo(index, buffer.ToArray()); buffer = null; }
public void SendCancelMatch() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(4); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendAccount() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(1); if (_username.text == string.Empty) { Debug.Log("Please insert a username."); return; } if (_password.text == string.Empty) { Debug.Log("Please insert a password."); return; } if (_password2.text != _password.text) { Debug.Log("Your password do not match."); return; } buffer.WriteString(_username.text); buffer.WriteString(_password.text); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendAlertMsg(int index, string alertMsg) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ServerPackets.SAlertMsg); buffer.WriteString(alertMsg); SendDataTo(index, buffer.ToArray()); }
public byte[] PlayerData(int index) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); // prevent out of bounds if (index > Constants.MAX_PLAYERS) return null; buffer.WriteInteger((int)Enumerations.ServerPackets.SPlayerData); buffer.WriteInteger(index); buffer.WriteFloat(Globals.general.GetPlayerX(index)); buffer.WriteFloat(Globals.general.GetPlayerY(index)); buffer.WriteFloat(Globals.general.GetPlayerZ(index)); buffer.WriteString(Globals.player[index].Username); return buffer.ToArray(); }
public void SendLogin() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ClientPackets.CHandleLogin); buffer.WriteString(_loginUser.text); buffer.WriteString(_loginPass.text); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendNewAccount() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ClientPackets.CNewAccount); buffer.WriteString(_username.text); buffer.WriteString(_password.text); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendAlertMsg(int index, string alertMsg) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(1); buffer.WriteString(alertMsg); SendDataTo(index, buffer.ToArray()); }
public void SendLookingForMatch() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(3); SendDataToServer(buffer.ToArray()); LFG.SetActive(true); inMenu.SetActive(false); buffer = null; }
public void SendLogin() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(2); buffer.WriteString(_loginUser.text); buffer.WriteString(_loginPass.text); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendNewAccount() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(1); buffer.WriteString(_username.text); buffer.WriteString(_password.text); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendMatchMaking(int room) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(3); buffer.WriteString(Network.Player[RoomInstance._room[room].player[0]].Username); buffer.WriteString(Network.Player[RoomInstance._room[room].player[1]].Username); SendDataToRoom(room, buffer.ToArray()); buffer = null; Network.TempPlayer[RoomInstance._room[room].player[0]].inMatch = true; Network.TempPlayer[RoomInstance._room[room].player[1]].inMatch = true; }
public void SendPlayerMovement(int index, float x, float y, float z, float rotX, float rotY, float rotZ, float rotW) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ServerPackets.SPlayersMovement); //Player Info buffer.WriteInteger(index); // Player Position buffer.WriteFloat(x); buffer.WriteFloat(y); buffer.WriteFloat(z); buffer.WriteFloat(rotX); buffer.WriteFloat(rotY); buffer.WriteFloat(rotZ); buffer.WriteFloat(rotW); SendDataToAllBut(index, buffer.ToArray()); }
public void SendMovement(float x, float y, float z, float rotX, float rotY, float rotZ, float rotW) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger((int)Enumerations.ClientPackets.CHandleMovement); // Send position and rotation buffer.WriteFloat(x); buffer.WriteFloat(y); buffer.WriteFloat(z); buffer.WriteFloat(rotX); buffer.WriteFloat(rotY); buffer.WriteFloat(rotZ); buffer.WriteFloat(rotW); SendDataToServer(buffer.ToArray()); buffer = null; }
public void SendLogin() { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteInteger(2); if (_loginUsername.text == string.Empty) { Debug.Log("Please insert a username."); return; } if (_loginPassword.text == string.Empty) { Debug.Log("Please insert a password."); return; } buffer.WriteString(_loginUsername.text); buffer.WriteString(_loginPassword.text); SendDataToServer(buffer.ToArray()); buffer = null; }