void HandleIngame(int packetNum, byte[] data) { KaymakGames.KaymakGames buffer = new KaymakGames.KaymakGames(); buffer.WriteBytes(data); int packetnum = buffer.ReadInteger(); Player.instance.Username = buffer.ReadString(); Player.instance.Password = buffer.ReadString(); Player.instance.Level = buffer.ReadInteger(); Player.instance.Access = buffer.ReadByte(); Player.instance.FirstTime = buffer.ReadByte(); buffer = null; _playerWelcome.text = "Welcome back, " + Player.instance.Username; MenuManager.instance._menu = MenuManager.Menu.Ingame; }