public void SetCrackOverlayValue(float value) { KBatchedAnimController component = base.master.GetComponent <KBatchedAnimController>(); if (!((UnityEngine.Object)component == (UnityEngine.Object)null)) { component.SetBlendValue(value); kbacQueryList.Clear(); base.master.GetComponentsInChildren(kbacQueryList); for (int i = 0; i < kbacQueryList.Count; i++) { Meter meter = kbacQueryList[i]; KBatchedAnimController component2 = meter.GetComponent <KBatchedAnimController>(); component2.SetBlendValue(value); } } }