public void SetCrackOverlayValue(float value)
        {
            KBatchedAnimController component = base.master.GetComponent <KBatchedAnimController>();

            if (!((UnityEngine.Object)component == (UnityEngine.Object)null))
            {
                component.SetBlendValue(value);
                kbacQueryList.Clear();
                base.master.GetComponentsInChildren(kbacQueryList);
                for (int i = 0; i < kbacQueryList.Count; i++)
                {
                    Meter meter = kbacQueryList[i];
                    KBatchedAnimController component2 = meter.GetComponent <KBatchedAnimController>();
                    component2.SetBlendValue(value);
                }
            }
        }