/// <summary> /// Sets the current variant index for this controller /// </summary> /// <param name="variantIdx">The index to set to</param> public void SetVariant(int variantIdx) { if (variantController == null) { return; } variantController.SetPositionPercent((float)Math.Max(0, Math.Min(totalVariants, variantIdx) / (float)totalVariants)); }
private void UpdateDoorSpeed(bool powered) { on = powered; UpdateAnimAndSoundParams(powered); float positionPercent = animController.GetPositionPercent(); animController.Play(animController.CurrentAnim.hash, animController.PlayMode, 1f, 0f); animController.SetPositionPercent(positionPercent); }
private void RefreshReleaseTimes() { TimeSpan timeSpan = nextReleaseDate - currentReleaseDate; TimeSpan timeSpan2 = nextReleaseDate - System.DateTime.UtcNow; TimeSpan timeSpan3 = System.DateTime.UtcNow - currentReleaseDate; string empty = string.Empty; string s = "4"; if (!string.IsNullOrEmpty(m_releaseTextOverride)) { empty = m_releaseTextOverride; } else if (timeSpan2.TotalHours < 8.0) { empty = UI.DEVELOPMENTBUILDS.UPDATES.TWENTY_FOUR_HOURS; s = "4"; } else if (timeSpan2.TotalDays < 1.0) { empty = string.Format(UI.DEVELOPMENTBUILDS.UPDATES.FINAL_WEEK, 1); s = "3"; } else { int num = timeSpan2.Days % 7; int num2 = (timeSpan2.Days - num) / 7; if (num2 <= 0) { empty = string.Format(UI.DEVELOPMENTBUILDS.UPDATES.FINAL_WEEK, num); s = "2"; } else { empty = string.Format(UI.DEVELOPMENTBUILDS.UPDATES.BIGGER_TIMES, num, num2); s = "1"; } } TimerText.text = empty; UpdateAnimController.Play(s, KAnim.PlayMode.Loop, 1f, 0f); double num3 = timeSpan3.TotalSeconds / timeSpan.TotalSeconds; float positionPercent = Mathf.Clamp01((float)num3); UpdateAnimMeterController.SetPositionPercent(positionPercent); }
private void Update() { if (!loadTriggered && currentConvertedCurrentStage.String != null) { errorMutex.WaitOne(); int count = errors.Count; errorMutex.ReleaseMutex(); if (count > 0) { DoExitFlow(); } else { updateText.text = Strings.Get(currentConvertedCurrentStage.String); if (!debug) { int hash = currentConvertedCurrentStage.Hash; StringKey key = UI.WORLDGEN.COMPLETE.key; if (hash == key.Hash && currentPercent >= 100f) { if (!KCrashReporter.terminateOnError || !ReportErrorDialog.hasCrash) { percentText.text = string.Empty; loadTriggered = true; App.LoadScene(mainGameLevel); } return; } } if (currentPercent < 0f) { DoExitFlow(); } else { if (currentPercent > 0f && !percentText.gameObject.activeSelf) { percentText.gameObject.SetActive(false); } percentText.text = GameUtil.GetFormattedPercent(currentPercent, GameUtil.TimeSlice.None); meterAnim.SetPositionPercent(currentPercent / 100f); if (firstPassGeneration) { generateThreadComplete = worldGen.IsGenerateComplete(); if (!generateThreadComplete) { renderThreadComplete = false; } } if (secondPassGeneration) { renderThreadComplete = worldGen.IsRenderComplete(); } if (!shownStartingLocations && firstPassGeneration && generateThreadComplete) { shownStartingLocations = true; ShowStartingLocationChoices(); } if (renderThreadComplete) { int num = 0; num++; } } } } }