public static void DisableTexCoordArray(/* final */ GL10 pGL) { if (GLHelper.sEnableTexCoordArray) { GLHelper.sEnableTexCoordArray = false; pGL.GlDisableClientState(GL10Consts.GlTextureCoordArray); } }
public static void DisableVertexArray(/* final */ GL10 pGL) { if (GLHelper.sEnableVertexArray) { GLHelper.sEnableVertexArray = false; pGL.GlDisableClientState(GL10Consts.GlVertexArray); } }