示例#1
0
 public static void BindTexture(/* final */ GL10 pGL, /* final */ int pHardwareTextureID)
 {
     /* Reduce unnecessary texture switching calls. */
     if (GLHelper.sCurrentHardwareTextureID != pHardwareTextureID)
     {
         GLHelper.sCurrentHardwareTextureID = pHardwareTextureID;
         pGL.GlBindTexture(GL10Consts.GlTexture2d, pHardwareTextureID);
     }
 }