示例#1
0
 //-- host 정보가 세팅 되었는지 확인하고 되었다면 접속 알림
 void Update()
 {
     if (Input.GetKeyUp(KeyCode.Space))
     {
         string t = "userName : "******" index " + GameManager.Instance().PLAYER.NETWORK_INDEX + " aasset " +
                    GameManager.Instance().PLAYER.SKELETON_DATA_ASSET;
         PopupManager.Instance().MessagePopupOK("Check", t);
     }
     if (!string.IsNullOrEmpty(NetworkOrderController.ORDER_NAME) && !m_hostCheck)
     {
         //접속 되었음 !
         m_hostCheck = true;
         NetworkManager.Instance().SendOrderMessage(JSONMessageTool.ToJsonOrderUserEnter(
                                                        GameManager.Instance().PLAYER.NETWORK_INDEX,
                                                        GameManager.Instance().PLAYER.STATUS,
                                                        GameManager.Instance().PLAYER.USER_NAME,
                                                        GameManager.Instance().PLAYER.SKELETON_DATA_ASSET,
                                                        false));
     }
 }
示例#2
0
    // 다른 사람 정보

    void NetworkManager.NetworkMessageEventListenrer.ReceiveNetworkMessage(
        NetworkManager.MessageEvent e)
    {
        //연결된게 아닌 경우 /
        if (e.msgType != NetworkManager.USER_CONNECT)
        {
            // 다른사람이 내게 요청을 했다. 나의 정보를
            if (e.msgType == NetworkManager.USER_INFO_REQ)
            {
                NetworkManager.Instance().SendOrderMessage(
                    JSONMessageTool.ToJsonOrderUserEnter(
                        GameManager.Instance().PLAYER.NETWORK_INDEX,
                        GameManager.Instance().PLAYER.STATUS,
                        GameManager.Instance().PLAYER.USER_NAME,
                        GameManager.Instance().PLAYER.SKELETON_DATA_ASSET,
                        m_readyButton.sprite.name == m_sprReady_setting.name));
            }
            //유저가 나갔다
            else if (e.msgType == NetworkManager.USER_LOGOUT)
            {
                // 로그아웃
                GameObject user = m_playerList[(int)e.msg
                                               .GetField(NetworkManager.USER_LOGOUT)
                                               .GetField(NetworkManager.USER_LOGOUT).i - 2];
                if (GetProfileWait(user) != null)
                {
                    GetProfileWait(user).enabled = true;
                }
                GetProfileHide(user).enabled = true;
                GetProfileName(user).enabled = false;
                GetProfileImage(user).color  = Color.black;
                SetPlayerStatus(user, 0, 0);
                SetPlayerStatus(user, 1, 0);
                SetPlayerStatus(user, 2, 0);

                // 레디 정보를 받아와야함
                if (e.msg.GetField(NetworkManager.USER_LOGOUT)
                    .GetField(NetworkManager.READY_STATE).b)
                {
                    m_readyCount--;
                    GetRush(m_playerList[(int)e.orders.GetField(NetworkManager.MSG)
                                         .GetField(NetworkManager.USER_LOGOUT)
                                         .GetField(NetworkManager.USER_INDEX).i - 2]).SetActive(false);
                }

                if (m_readyCount >= 3)
                {
                    m_startButton.sprite = m_sprStart_setting;
                }
                else
                {
                    m_startButton.sprite = m_sprStart_normal;
                }
            }
            else if (e.msgType == NetworkManager.USER_READY)
            {
                //레디
                bool b = e.msg.GetField(NetworkManager.USER_READY)
                         .GetField(NetworkManager.USER_READY).b;

                if (b)
                {
                    GetRushName(
                        m_playerList[(int)e.msg
                                     .GetField(NetworkManager.USER_READY)
                                     .GetField(NetworkManager.USER_INDEX).i - 2])
                    .text = e.targetName;
                    GetRush(m_playerList[(int)e.msg
                                         .GetField(NetworkManager.USER_READY)
                                         .GetField(NetworkManager.USER_INDEX).i - 2]).SetActive(true);
                    m_readyCount++;

                    SoundManager.Instance().PlaySound(m_ready);
                }
                else
                {
                    GetRush(m_playerList[(int)e.msg
                                         .GetField(NetworkManager.USER_READY).GetField(NetworkManager.USER_INDEX).i - 2])
                    .SetActive(false);
                    m_readyCount--;
                }
                if (m_readyCount >= 3)
                {
                    m_startButton.sprite = m_sprStart_setting;
                }
                else
                {
                    m_startButton.sprite = m_sprStart_normal;
                }
            }
            else if (e.msgType == NetworkManager.GAME_START)
            {
                SoundManager.Instance().PlaySound(m_gameStart);

                // 여기서 게임 시작 처리
                List <string> users = new List <string>();
                for (int i = 0; i < m_playerList.Count; i++)
                {
                    MDebug.Log(" " + i + " " + GetProfileName(m_playerList[i]).text);
                    if (string.IsNullOrEmpty(GetProfileName(m_playerList[i]).text))
                    {
                        continue;
                    }
                    users.Add(GetProfileName(m_playerList[i]).text);
                }
                GameManager.Instance().HudSetup(users);
                //NetworkManager.Instance().GameStartSetup(m_playerAssetList);

                NetworkManager.Instance().RemoveNetworkOrderMessageEventListener(this);



                PopupManager.Instance().ClosePopup(gameObject);
            }
            return;
        }
        //##########################################################################################
        //#### 다른 유저의 정보가 넘어왔으니 세팅 ##################################################


        int index = (int)e.msg
                    .GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.USER_CONNECT).i;

        bool check = false;

        foreach (Test t in m_playerAssetList)
        {
            if (index == 1)
            {
                check = true;
                break;
            }
            if (t.networkIndex == index)
            {
                check = true;
                break;
            }
        }
        if (!check)
        {
            m_playerAssetList.Add(new Test(e.msg.GetField(NetworkManager.USER_CONNECT)
                                           .GetField(NetworkManager.USER_SKELETON_DATA_ASSET).str,
                                           e.orders.GetField(NetworkManager.MSG)
                                           .GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.CLIENT_ID).str, index));
        }

        // 나자신을 세팅할 필요는 없음
        if (index == GameManager.Instance().PLAYER.NETWORK_INDEX)
        {
            return;
        }

        if (index - 2 < 0)
        {
            return;
        }

        if (index - 2 == 0 && NetworkOrderController.OBSERVER_MODE)
        {
            GameManager.Instance().PLAYER.SKELETON_DATA_ASSET =
                e.msg.GetField(NetworkManager.USER_CONNECT)
                .GetField(NetworkManager.USER_SKELETON_DATA_ASSET).str;
        }

        GameObject player = m_playerList[index - 2];

        if (player == null)
        {
            return;
        }

        // 이미 세팅되어있다면 패스
        if (GetProfileName(player).text == e.msg
            .GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.CLIENT_ID).str)
        {
            return;
        }
        else
        {
            // 정보를 던져줘야함
            NetworkManager.Instance().SendOrderMessage(JSONMessageTool.ToJsonOrderUserEnter(
                                                           GameManager.Instance().PLAYER.NETWORK_INDEX,
                                                           GameManager.Instance().PLAYER.STATUS,
                                                           GameManager.Instance().PLAYER.USER_NAME,
                                                           GameManager.Instance().PLAYER.SKELETON_DATA_ASSET,
                                                           false));
        }

        if (GetProfileWait(player) != null)
        {
            GetProfileWait(player).enabled = false;
        }
        GetProfileHide(player).enabled = false;
        GetProfileName(player).enabled = true;
        GetProfileImage(player).color  = Color.white;
        GetProfileName(player).text    = e.orders.GetField(NetworkManager.MSG)
                                         .GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.CLIENT_ID).str;

        SetPlayerStatus(player, 0, (int)e.msg.GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.STATUS_SPEED).i);
        SetPlayerStatus(player, 1, (int)e.msg.GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.STATUS_POWER).i);
        SetPlayerStatus(player, 2, (int)e.msg.GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.STATUS_REPAIR).i);

        try
        {
            GetRush(player).SetActive(e.orders.GetField(NetworkManager.MSG).GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.READY_STATE).b);
            GetRushName(player).text = e.orders.GetField(NetworkManager.MSG).GetField(NetworkManager.USER_CONNECT).GetField(NetworkManager.CLIENT_ID).str;
        }catch (Exception)
        {
        }
    }