public void AddItem(CatalogItemModel virtualItemInformation) { ItemUI item = Instantiate(itemPrefab, itemParent).GetComponent <ItemUI>(); item.Initialize(virtualItemInformation, _demoImplementation); _items.Add(item); }
public override void Initialize(GameManager gameManager) { m_GameUI.Initialize(gameManager); m_ScreenControlUI.Initialize(gameManager); m_DialogUI.Initialize(gameManager); m_StatusUI.Initialize(gameManager); m_UnitListUI.Initialize(gameManager); m_ItemUI.Initialize(gameManager); m_WeaponUI.Initialize(gameManager); m_ShopUI.Initialize(gameManager); }