示例#1
0
    public override void GameSetting()
    {
        m_GameUI.GameSetting();
        m_ScreenControlUI.GameSetting();
        m_BlackFrontUI.GameSetting();
        m_DialogUI.GameSetting();
        m_StatusUI.GameSetting();
        m_UnitListUI.GameSetting();
        m_ItemUI.GameSetting();
        m_WeaponUI.GameSetting();
        m_ShopUI.GameSetting();
        m_GameSettingUI.GameSetting();

        //HideMenu();
        //m_DialogUI.HideUI();
        //m_StatusUI.HideUI();
        //m_UnitListUI.HideUI();
        //m_ItemUI.HideUI();
        //m_WeaponUI.HideUI();
        //m_ShopUI.HideUI();
        //m_GameSettingUI.HideUI();

        _UITransRate.x = (CanvasRefRes.x / Screen.width);
        _UITransRate.y = (CanvasRefRes.y / Screen.height);
    }