public void PickUp(ItemController item) { if (item.CanPickUp()) { item.GetComponent <Rigidbody>().useGravity = false; item.GetComponent <Rigidbody>().isKinematic = true; item.GetComponent <Collider>().enabled = false; item.transform.position = Guide.position; item.transform.rotation = Quaternion.identity; item.transform.parent = Guide.transform; Inventory.Add(item); } }