public override void Initialize() { FindModules <AnimationModule>().ForEach(a => Animations.Add(a, new AnimationController(services.Make <AnimationModule>(a), services))); FindModules <CharacterAnimationModule>().ForEach(a => CharacterAnimations.Add(a, new CharacterAnimationController(services.Make <CharacterAnimationModule>(a), services))); FindModules <CharacterModule>().ForEach(a => Characters.Add(a, new CharacterController(services.Make <CharacterModule>(a), services))); FindModules <ItemModule>().ForEach(a => Items.Add(a, new ItemController(services.Make <ItemModule>(a), services))); FindModules <InventoryItemModule>().ForEach(a => InventoryItems.Add(a, new InventoryItemController(services.Make <InventoryItemModule>(a), services))); FindModules <RoomModule>().ForEach(a => Rooms.Add(a, new RoomController(services.Make <RoomModule>(a), services))); PreInitialize(); Animations.Values.ForEach(a => a.PreInitialize()); CharacterAnimations.Values.ForEach(c => c.PreInitialize()); Characters.Values.ForEach(c => c.PreInitialize()); Items.Values.ForEach(i => i.PreInitialize()); InventoryItems.Values.ForEach(i => i.PreInitialize()); Rooms.Values.ForEach(r => r.PreInitialize()); Animations.Values.ForEach(a => a.Initialize()); CharacterAnimations.Values.ForEach(c => c.Initialize()); Characters.Values.ForEach(c => c.Initialize()); Items.Values.ForEach(i => i.Initialize()); InventoryItems.Values.ForEach(i => i.Initialize()); Rooms.Values.ForEach(r => r.Initialize()); base.Initialize(); }
//This method ensures that anything which is added to the inventory //will actually appear on the list. This method is tightly coupled to the model //and if new IInventoryItems are created it will be necessary to rewrite this model. private void InventoryItem_ItemSaved(object sender, EventArgs e) { //throw new NotImplementedException(); if ((sender as IDataStoreItem).ID == 0) { InventoryItems.Add(sender as IDataStoreItem); } if (sender is Generator) { Generator g = sender as Generator; if (g.Elutions.Where(x => x.ID == 0).Any()) { foreach (Elution t in g.Elutions.Where(x => x.ID == 0)) { InventoryItems.Add(t); } } } if (sender is BaseBulkDose) { BaseBulkDose bd = sender as BaseBulkDose; foreach (BaseUnitDose ud in bd.UnitDoses.Where(x => x.ID == 0)) { InventoryItems.Add(ud); } } resetView(); (sender as IDataStoreItem).ItemSaving -= InventoryItem_ItemSaved; }
public void OnUpdateClick() { foreach (var item in ViewModel.InventoryList) { InventoryItems.Add(item); } }
/// <summary> /// Implementação de <see cref="IInventory.Add(int, int)"/> /// </summary> public void Add(int uid, int amount) { var item = GameService.Items.FirstOrDefault(o => o.UniqueID == uid); // TODO: Pensar em uma forma melhor de lidar com esses casos if (item == null) { return; } if (item.GetAttributeValue <bool>(Attribute.STACKABLE)) { var itemInventory = InventoryItems.FirstOrDefault(o => o.UniqueID == uid); if (itemInventory == null) { item = AddAmount(item, amount); if (item.GetAttributeValue <int>(Attribute.AMOUNT) == 0) { return; } InventoryItems.Add(item); GameUI.RefreshInventory(); return; } var itemInventoryIndex = InventoryItems.IndexOf(itemInventory); InventoryItems[itemInventoryIndex] = AddAmount(itemInventory, amount); GameUI.RefreshInventory(); return; } if (!CanPick(uid, amount)) { return; } for (var i = 0; i < amount; i++) { if (!CanPick(uid, 1)) { continue; } var nonStack = AddAmount(item, 1); if (nonStack.GetAttributeValue <int>(Attribute.AMOUNT) == 0) { continue; } InventoryItems.Add(nonStack); } GameUI.RefreshInventory(); }
private void InventoryItemAdded(object sender, NewDataStoreItemEventArgs e) { InventoryItems.Add(e.NewItem); if (e.NewItem is Generator) { NumberOfElutionsToday++; } }
public bool AddInventoryItem(KeyValuePair <InventoryItem, ItemType> item) { if (InventoryItems.Count < InventoryItemSizeMax) { InventoryItems.Add(item); return(true); } return(false); }
public bool BuyItem(ShopItem shopItem) { if (TryPay(shopItem.Price)) { InventoryItems.Add(new InventoryItem(shopItem)); return(true); } return(false); }
private Miner(string name, int taterTokens) { Name = name; TaterTokens = taterTokens; InventoryItems.Add(new InventoryItem { Count = 0, Item = Game.Gateway.GameItems.GetAll().First(gi => gi.Id == 3) }); }
public void AddItem(IInventoryItem item) { if (!InventoryItems.Any(i => i.Name.Equals(item.Name) && i.Category.Equals(item.Category))) { InventoryItems.Add(item); } else { throw new Exception(string.Format("Item {0} in {1} category is already in the inventory", item.Name, item.Category)); } }
/// <summary> /// Parses the response received from the server. /// </summary> protected override void UnpackResponse() { base.UnpackResponse(); // Create the streams we will be reading from. MemoryStream responseStream = new MemoryStream(m_responsePayload); BinaryReader responseReader = new BinaryReader(responseStream, Encoding.Unicode); // Try to unpack the data. try { // Seek past return code. responseReader.BaseStream.Seek(sizeof(int), SeekOrigin.Begin); //count ushort numberOfItems = responseReader.ReadUInt16(); for (int i = 0; i < numberOfItems; i++) { var itemId = 0; var productName = string.Empty; //serial numbers ushort stringLen = responseReader.ReadUInt16(); string serialNumber = new string(responseReader.ReadChars(stringLen)); if (m_getAdditionalDetails) { //product name stringLen = responseReader.ReadUInt16(); productName = new string(responseReader.ReadChars(stringLen)); } //create inventory item var item = new Tuple <string, string>(serialNumber, productName); //add to list InventoryItems.Add(item); } } catch (EndOfStreamException e) { throw new MessageWrongSizeException("Get Inventory Serial Numbers", e); } catch (Exception e) { throw new ServerException("Get Inventory Serial Numbers", e); } // Close the streams. responseReader.Close(); }
private void BtnAddDetail_Click(object sender, EventArgs e) { if (cmbDetailItems.SelectedIndex == -1) { MessageBox.Show("Please select a detail item"); return; } InventoryItem item = _context.InventoryItems.FirstOrDefault(i => i.ID == (int)cmbDetailItems.SelectedValue); if (!InventoryItems.Any(i => i.ID == item.ID)) { InventoryItems.Add(item); } }
public void InsertBonusShipRazerClaw() { foreach (var item in InventoryItems) { var shipBuilder = item.ItemObjectBuilder as MyMwcObjectBuilder_SmallShip; if (shipBuilder != null && shipBuilder.ShipType == MyMwcObjectBuilder_SmallShip_TypesEnum.RAZORCLAW) { return; } } var razorBuilder = MyMwcObjectBuilder_SmallShip_Player.CreateDefaultShip(MyMwcObjectBuilder_SmallShip_TypesEnum.RAZORCLAW, MyMwcObjectBuilder_FactionEnum.Rainiers, 100); razorBuilder.Inventory.MaxItems = 60; InventoryItems.Add(new MyMwcObjectBuilder_InventoryItem(razorBuilder, 1)); }
public void AddToInventory(Item pItem) { try { locker.WaitOne(); if (InventoryItems.ContainsKey((byte)pItem.Slot)) { InventoryItems[(byte)pItem.Slot].Delete(); //removes from DB InventoryItems.Remove((byte)pItem.Slot); } InventoryItems.Add((byte)pItem.Slot, pItem); } finally { locker.ReleaseMutex(); } }
/// <summary> /// We will look at the InventoryItems if the current text in the textbox is in the ListView /// we just need to add to the count, if not we need to add to the InventoryItems /// </summary> private void AddItemToList() { if (InventoryItems.Any(p => p.Name == InputName) && InventoryItems.Count > 0) { InventoryItems.First(x => x.Name == InputName).ItemCount++; } else { if (string.IsNullOrEmpty(InputName)) { MessageBox.Show("Please enter an item in the text box"); return; } InventoryItems.Add(new InventoryItem() { Name = InputName, ItemCount = 1 }); } Item = new InventoryItem(); }
private void CreateItem(IList <string> tokens) { var item = new InventoryItem { Character = Character, ItemId = int.Parse(tokens[1]), StackSize = int.Parse(tokens[2]) }; InventoryItems.Add(item); //TODO: Check if inventory is full. var snapshot = new Snapshot(); snapshot.SetType(SnapshotType.CREATEITEM); snapshot.WriteInt32(Character.GetHashCode()); //TODO: Change to generated id. snapshot.WriteByte(0); //Bag Id item.Serialize(snapshot); snapshot.WriteByte(1); //Item Count snapshot.WriteByte(item.Slot); //Item Slot snapshot.WriteInt16((short)item.StackSize); //Item Stack Size Send(snapshot); }
public async void GetShoppingList() { var temp = new ObservableCollection <InventoryItem>(); try { temp = await _backendConnection.GetInventoryItemListByType(3); } catch (ApiException e) { MessageBox.Show($"Fejl {e.StatusCode}", "Error!"); } catch (HttpRequestException exception) { MessageBox.Show($"Der er ingen forbindele til serveren", "Error!"); } finally { foreach (var inventoryItem in temp) { InventoryItems.Add(inventoryItem); } } }
public void SeedInventoryItem(InventoryItem item) { InventoryItems.Add(item); }
public void AddInventoryItem(IDataStoreItem item) { InventoryItems.Add(item); }
/// <summary> /// Adds item to inventory. /// </summary> public void AddItem(Item item) { InventoryItems.Add(new InventoryItem { Item = item, Inventory = this }); }
public override void GetData() { base.GetData(); KitDefinitions = DesktopApplication.Librarian.GetItems(typeof(KitDefinition), new List <RetrievalCriteria>()); Radiopharmaceuticals = DesktopApplication.Librarian.GetItems(typeof(Chemical), new List <RetrievalCriteria>()); RetrievalCriteria rcMin = new RetrievalCriteria("DateAdded", CriteraType.GreaterThan, BulkDoseDateMinimum); List <RetrievalCriteria> rcList = new List <RetrievalCriteria>(); rcList.Add(rcMin); InventoryItems = DesktopApplication.Librarian.GetItems(typeof(BaseBulkDose), rcList); foreach (IDataStoreItem d in InventoryItems) { (d as BaseBulkDose).UnitDoseDrawn += InventoryItemAdded; if (d is Elution && (d as Elution).CalibrationDate.Date == DateTime.Today) { //&& (d as Elution).CalibrationDate.Date == DateTime.Today NumberOfElutionsToday++; ActivityOfElutionsToday = ActivityOfElutionsToday + ((d as Elution).CurrentActivity); if ((d as IInventory).Expired) { DisposableItems++; DisposableActivity += (d as BaseRadioactiveInventoryItem).CurrentActivity; } } else if (d is ReconstitutedColdKit) { NumberOfColdKitsToday++; ActivityOfColdKitsToday += (d as ReconstitutedColdKit).CurrentActivity; if ((d as IInventory).Expired) { DisposableItems++; DisposableActivity += (d as BaseRadioactiveInventoryItem).CurrentActivity; } } } rcMin = new RetrievalCriteria("DateAdded", CriteraType.GreaterThan, UnitDoseDateMinimum); rcList.Clear(); rcList.Add(rcMin); foreach (IDataStoreItem d in DesktopApplication.Librarian.GetItems(typeof(BaseUnitDose), rcList)) { InventoryItems.Add(d); NumberOfUnitDosesToday++; ActivityOfUnitDosesToday += (d as BaseUnitDose).CurrentActivity; if ((d as IInventory).Expired) { DisposableItems++; DisposableActivity += (d as BaseRadioactiveInventoryItem).CurrentActivity; } } rcMin = new RetrievalCriteria("DateAdded", CriteraType.GreaterThan, GeneratorDateMinimum); rcList.Clear(); rcList.Add(rcMin); foreach (IDataStoreItem d in DesktopApplication.Librarian.GetItems(typeof(Generator), rcList)) { InventoryItems.Add(d); (d as Generator).GeneratorEluted += InventoryItemAdded; } rcMin = new RetrievalCriteria("DateAdded", CriteraType.GreaterThan, ColdKitDateMinimum); rcList.Clear(); rcList.Add(rcMin); foreach (IDataStoreItem d in DesktopApplication.Librarian.GetItems(typeof(Kit), rcList)) { InventoryItems.Add(d); (d as Kit).ColdKitReconstituted += InventoryItemAdded; } foreach (IDataStoreItem d in InventoryItems) { (d as IInventory).ItemDisposed += RadiopharmacyModule_ItemDeleted; (d as IInventory).ItemUnDisposed += RadiopharmacyModule_ItemUnDisposed; } var isotopes = Platform.Retriever.RetrieveItems(typeof(Isotope), new List <RetrievalCriteria>()); System.Diagnostics.Debug.WriteLine("Isotopes.count = " + isotopes.Count); foreach (var i in isotopes) { IsotopeLevel lvl = new IsotopeLevel(); lvl.Isotope = (Isotope)i; lvl.CurrentActivity = InventoryItems.Where(x => x is BaseRadioactiveInventoryItem).Where(y => (y as BaseRadioactiveInventoryItem).Disposed == DisposalStatus.NotDisposed && (y as BaseRadioactiveInventoryItem).Isotope == i).Sum(z => (z as BaseRadioactiveInventoryItem).CurrentActivity); if (lvl.CurrentActivity > 0) { IsotopeLevels.Add(lvl); } } try { var a = Platform.Retriever.RetrieveItems(typeof(BaseUnitDose)).Where(x => (x as BaseUnitDose).Disposed == DisposalStatus.NotDisposed && (x as BaseUnitDose).Expired == true); var b = Platform.Retriever.RetrieveItems(typeof(BaseBulkDose)).Where(x => (x as BaseBulkDose).Disposed == DisposalStatus.NotDisposed && (x as BaseBulkDose).Expired == true); var c = Platform.Retriever.RetrieveItems(typeof(Generator)).Where(x => (x as BaseBulkDose).Disposed == DisposalStatus.NotDisposed && (x as BaseBulkDose).Expired == true); NumberOfExpiredItems = a.Count(); NumberOfExpiredItems += b.Count(); NumberOfExpiredItems += c.Count(); ActivityOfExpiredItems = a.Select(x => (x as BaseRadioactiveInventoryItem).CurrentActivity).Sum(); ActivityOfExpiredItems += b.Select(x => (x as BaseRadioactiveInventoryItem).CurrentActivity).Sum(); ActivityOfExpiredItems += c.Select(x => (x as BaseRadioactiveInventoryItem).CurrentActivity).Sum(); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine("Exception: " + ex.Message); } }
public void AddItem(ItemVM selectedItem) { Gold -= selectedItem.Price; InventoryItems.Add(selectedItem); UpdateStats(); }
public void LoadFull(ZoneCharacter pChar) { try { locker.WaitOne(); DataTable items = null; using (var dbClient = Program.CharDBManager.GetClient()) { items = dbClient.ReadDataTable("SELECT * FROM items WHERE Owner=" + pChar.ID + ""); } //we load all equippeditem if (items != null) { foreach (DataRow row in items.Rows) { var loaded = Item.LoadItem(row); loaded.Owner = (uint)pChar.ID; loaded.UpgradeStats = new UpgradeStats(); if (loaded.IsEquipped) { loaded.Slot = (sbyte)loaded.ItemInfo.Slot; EquippedItems.Add(loaded); } else { InventoryItems.Add((byte)loaded.Slot, loaded); } } } //we load inventory slots if (items != null) { foreach (DataRow row in items.Rows) { var loaded = Item.LoadItem(row); /* if (loaded.ItemInfo.Class == ItemClass.Rider) * { * Mount mount = Data.DataProvider.Instance.GetMountByItemID(loaded.ID); * if (mount != null) * { * loaded.Mount = mount; * loaded.Mount.Food = GetDataTypes.GetUshort(row["fuelcount"]); * loaded.Mount.ItemSlot = (byte)loaded.Slot; * } * this.AddToInventory(loaded); * } * else * {*/ AddToInventory(loaded); //} } } } finally { locker.ReleaseMutex(); } }
private static void Add(string columnNameKey, string id, string description) { InventoryItemModel inventoryItem = new InventoryItemModel(columnNameKey, id, description); InventoryItems.Add(inventoryItem); }
public void AddModel(InventoryItemModel item, string value) { item.DisplayValue = value; InventoryItems.Add(item); }