private async void DeleteItemInListHandler() { CurrentInventoryItem.Amount = 0; await UpdateInventoryItemQuantity(); InventoryItems.Clear(); GetShoppingList(); }
public void ClearInventory() { foreach (EquipmentVM e in InventoryItems) { //code die statistics verwijderd en geld vermeerderd van de verkochte items } InventoryItems.Clear(); }
public void ClearInventory() { foreach (ItemVM item in InventoryItems) { Gold += item.Price; } InventoryItems.Clear(); UpdateStats(); }
private async void ClearListHandler() { //Clear list in view InventoryItems.Clear(); //Clear list in db try { await _backendConnection.DeleteShoppingList(); } catch (ApiException e) { MessageBox.Show($"Fejl {e.StatusCode}", "Error!"); } catch (HttpRequestException exception) { MessageBox.Show($"Der er ingen forbindele til serveren", "Error!"); } }
public void ApplyEndGame(int levelNumber, int points, EndTypes endType, IList <InventoryItem> items, Location location) { var gameEndRecord = new GameEndRecord { LevelNumber = levelNumber, Points = points, EndType = endType }; GameEndRecords.Add(gameEndRecord); InventoryItems.Clear(); if (endType != EndTypes.Died) { Location = location; if (items.Any()) { InventoryItems.AddRange(items); } } }
private void UpdateShoppingList() { InventoryItems.Clear(); GetShoppingList(); }