private void OnDestroy() { if (DucksSpawned != null) { DucksSpawned.Reset(); } }
private IEnumerator ResetGame() { yield return(new WaitForSeconds(resetDelay)); player1Score.Reset(); player2Score.Reset(); playerWon.Reset(); gameOver.Reset(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public override void Do() { _variable.Reset(true); }