public override NodeTreeOutput Tick(out ExecutionResult executionResult, ExecutionResult childResult) { Debug.Log(message.GetValue()); executionResult = ExecutionResult.Success; return(null); }
public override NodeTreeOutput Tick(out ExecutionResult executionResult, ExecutionResult childResult) { ((UnityEngine.Component)refObject.GetValue()).tag = setter.GetValue(); executionResult = ExecutionResult.Success; return(null); }
public override void Calculate() { returnVar.value = (UnityEngine.LayerMask.NameToLayer(layerName.GetValue())); }