Ejemplo n.º 1
0
 public override NodeTreeOutput Tick(out ExecutionResult executionResult, ExecutionResult childResult)
 {
     Debug.Log(message.GetValue());
     executionResult = ExecutionResult.Success;
     return(null);
 }
 public override NodeTreeOutput Tick(out ExecutionResult executionResult, ExecutionResult childResult)
 {
     ((UnityEngine.Component)refObject.GetValue()).tag = setter.GetValue();
     executionResult = ExecutionResult.Success;
     return(null);
 }
 public override void Calculate()
 {
     returnVar.value = (UnityEngine.LayerMask.NameToLayer(layerName.GetValue()));
 }