protected override void Draw() { refObject.DisplayLayout("Reference"); UnityEngine.GUILayout.BeginHorizontal(); setter.DisplayLayout("set tag"); getter.DisplayLayout("get tag"); UnityEngine.GUILayout.EndHorizontal(); }
protected override void Draw() { message.DisplayLayout("Message"); }
protected override void Draw() { layerName.DisplayLayout("layerName"); returnVar.DisplayLayout("Return"); }