public void Consume_fruit_adds_seeds_and_removes_fruit_from_inventory() { __describer.Describe((Item)null).ReturnsForAnyArgs("Thing"); var item = new Item(1); var consumable = new Ingestible { PlantID = 2, IsFruit = true, }; consumable.AddEffect("heal", 4); item.Aspects.AddComponent(consumable); player.AddToInventory(item); var cmd = new Command(CmdAction.Consume, CmdDirection.None, item, consumable); _controls.CommandBeing(player, cmd); Assert.That(player.Inventory.Count(), Is.EqualTo(1)); var seed = player.Inventory.ElementAt(0); Assert.That(seed.Name, Is.EqualTo("seed")); var plant = seed.Aspects.GetComponent <Plant>(); Assert.That(plant.PlantDetails.MainName, Is.EqualTo("Healer")); }
public static void IngestibleItem() { var theItemFormLink = Skyrim.Ingestible.Ale; SkyrimMod masterMod = new(theItemFormLink.FormKey.ModKey, SkyrimRelease.SkyrimSE); var theItem = new Ingestible(theItemFormLink.FormKey, masterMod.SkyrimRelease); masterMod.Ingestibles.Add(theItem); var linkCache = masterMod.ToImmutableLinkCache(); HashSet <IFormLinkGetter <IItemGetter> > specificSet = new(); HashSet <IFormLinkGetter <IItemGetter> > allSet = new(); HashSet <IFormLinkGetter <IItemGetter> > ingredientSet = new(); HashSet <IFormLinkGetter <IItemGetter> > doNotUnburdenFormKeys = new(); RecipeProcessor recipeProcessor = new(specificSet, allSet, ingredientSet, linkCache, doNotUnburdenFormKeys); recipeProcessor.ClassifyIngredient(theItemFormLink); Assert.Empty(specificSet); Assert.Empty(allSet); Assert.Single(ingredientSet); }
public static void ClassifyAThing() { var theItemFormLink = Skyrim.Ingestible.Ale; SkyrimMod masterMod = new(theItemFormLink.FormKey.ModKey, SkyrimRelease.SkyrimSE); var theItem = new Ingestible(theItemFormLink.FormKey, masterMod.SkyrimRelease); masterMod.Ingestibles.Add(theItem); ModKey modKey = ModKey.FromNameAndExtension("Patch.esp"); ISkyrimMod patchMod = new SkyrimMod(modKey, SkyrimRelease.SkyrimSE); var formListLink = GeneralStores.FormList.xGSxAlchCookFLST; var flst = new FormList(formListLink.FormKey, patchMod.SkyrimRelease) { EditorID = nameof(GeneralStores.FormList.xGSxAlchCookFLST) }; patchMod.FormLists.Add(flst); var newRecipe = patchMod.ConstructibleObjects.AddNew("newRecipe"); (newRecipe.Items ??= new()).Add(new() { Item = new() { Item = theItemFormLink } }); newRecipe.WorkbenchKeyword.SetTo(Skyrim.Keyword.CraftingCookpot); LoadOrder <IModListing <ISkyrimModGetter> > loadOrder = new() { new ModListing <ISkyrimMod>(masterMod, true), new ModListing <ISkyrimMod>(patchMod, true) }; ILinkCache <ISkyrimMod, ISkyrimModGetter> linkCache = loadOrder.ToImmutableLinkCache(); var program = new Program(loadOrder, linkCache, patchMod, GameRelease.SkyrimSE, new()); program.RunPatch(); var itemLink = patchMod.FormLists.Single().Items.Single(); Assert.Equal(theItemFormLink, itemLink.Cast <IIngestibleGetter>()); } }
public void Consume_throws_on_item_not_in_inventory() { __describer.Describe((Item)null).ReturnsForAnyArgs("Thing"); var item = new Item(1); var consumable = new Ingestible { PlantID = 2, IsFruit = true, }; item.Aspects.AddComponent(consumable); var cmd = new Command(CmdAction.Consume, CmdDirection.None, item); var ex = Assert.Throws <Exception>(() => _controls.CommandBeing(player, cmd)); Assert.That(ex.Message, Is.EqualTo("Thing to consume not found in inventory")); }
public void Consume_all_of_wielded_empties_hands() { var item = new Item(1); var consumable = new Ingestible(foodValue: 22) { PlantID = 2, IsFruit = true, }; item.Aspects.AddComponent(consumable); player.Wield(item); var cmd = new Command(CmdAction.Consume, CmdDirection.None, item, consumable); _controls.CommandBeing(player, cmd); Assert.That(player.Inventory.ElementAt(0).Name, Is.EqualTo("seed")); Assert.That(player.WieldedTool, Is.Null); }
public void Consume_part_of_wielded_leaves_remainder_wielded() { var item = new Item(3); var consumable = new Ingestible { PlantID = 2, IsFruit = false, }; item.Aspects.AddComponent(consumable); player.Wield(item); var cmd = new Command(CmdAction.Consume, CmdDirection.None, item, consumable); _controls.CommandBeing(player, cmd); Assert.That(player.Inventory.ElementAt(0), Is.SameAs(item)); Assert.That(player.WieldedTool, Is.SameAs(item)); }
public static Record CreateRecord(string Tag) { Record outRecord; switch (Tag) { case "TES4": outRecord = new Header(); break; case "GMST": outRecord = new GameSetting(); break; case "TXST": outRecord = new TextureSet(); break; case "MICN": outRecord = new MenuIcon(); break; case "GLOB": outRecord = new GlobalVariable(); break; case "CLAS": outRecord = new Class(); break; case "FACT": outRecord = new Faction(); break; case "HDPT": outRecord = new HeadPart(); break; case "HAIR": outRecord = new Hair(); break; case "EYES": outRecord = new Eyes(); break; case "RACE": outRecord = new Race(); break; case "SOUN": outRecord = new Sound(); break; case "ASPC": outRecord = new AcousticSpace(); break; case "MGEF": outRecord = new MagicEffect(); break; case "SCPT": outRecord = new Script(); break; case "LTEX": outRecord = new LandscapeTexture(); break; case "ENCH": outRecord = new ObjectEffect(); break; case "SPEL": outRecord = new ActorEffect(); break; case "ACTI": outRecord = new ESPSharp.Records.Activator(); break; case "TACT": outRecord = new TalkingActivator(); break; case "TERM": outRecord = new Terminal(); break; case "ARMO": outRecord = new Armor(); break; case "BOOK": outRecord = new Book(); break; case "CONT": outRecord = new Container(); break; case "DOOR": outRecord = new Door(); break; case "INGR": outRecord = new Ingredient(); break; case "LIGH": outRecord = new Light(); break; case "MISC": outRecord = new MiscItem(); break; case "STAT": outRecord = new Static(); break; case "SCOL": outRecord = new StaticCollection(); break; case "MSTT": outRecord = new MoveableStatic(); break; case "PWAT": outRecord = new PlaceableWater(); break; case "GRAS": outRecord = new Grass(); break; case "TREE": outRecord = new Tree(); break; case "FURN": outRecord = new Furniture(); break; case "WEAP": outRecord = new Weapon(); break; case "AMMO": outRecord = new Ammunition(); break; case "NPC_": outRecord = new NonPlayerCharacter(); break; case "CREA": outRecord = new Creature(); break; case "LVLC": outRecord = new LeveledCreature(); break; case "LVLN": outRecord = new LeveledNPC(); break; case "KEYM": outRecord = new Key(); break; case "ALCH": outRecord = new Ingestible(); break; case "IDLM": outRecord = new IdleMarker(); break; case "NOTE": outRecord = new Note(); break; case "COBJ": outRecord = new ConstructibleObject(); break; case "PROJ": outRecord = new Projectile(); break; case "LVLI": outRecord = new LeveledItem(); break; case "WTHR": outRecord = new Weather(); break; case "CLMT": outRecord = new Climate(); break; case "REGN": outRecord = new Region(); break; case "NAVI": outRecord = new NavigationMeshInfoMap(); break; case "DIAL": outRecord = new DialogTopic(); break; case "QUST": outRecord = new Quest(); break; case "IDLE": outRecord = new IdleAnimation(); break; case "PACK": outRecord = new Package(); break; case "CSTY": outRecord = new CombatStyle(); break; case "LSCR": outRecord = new LoadScreen(); break; case "ANIO": outRecord = new AnimatedObject(); break; case "WATR": outRecord = new Water(); break; case "EFSH": outRecord = new EffectShader(); break; case "EXPL": outRecord = new Explosion(); break; case "DEBR": outRecord = new Debris(); break; case "IMGS": outRecord = new ImageSpace(); break; case "IMAD": outRecord = new ImageSpaceAdapter(); break; case "FLST": outRecord = new FormList(); break; case "PERK": outRecord = new Perk(); break; case "BPTD": outRecord = new BodyPartData(); break; case "ADDN": outRecord = new AddonNode(); break; case "AVIF": outRecord = new ActorValueInformation(); break; case "RADS": outRecord = new RadiationStage(); break; case "CAMS": outRecord = new CameraShot(); break; case "CPTH": outRecord = new CameraPath(); break; case "VTYP": outRecord = new VoiceType(); break; case "IPCT": outRecord = new Impact(); break; case "IPDS": outRecord = new ImpactDataSet(); break; case "ARMA": outRecord = new ArmorAddon(); break; case "ECZN": outRecord = new EncounterZone(); break; case "MESG": outRecord = new Message(); break; case "RGDL": outRecord = new Ragdoll(); break; case "DOBJ": outRecord = new DefaultObjectManager(); break; case "LGTM": outRecord = new LightingTemplate(); break; case "MUSC": outRecord = new MusicType(); break; case "IMOD": outRecord = new ItemMod(); break; case "REPU": outRecord = new Reputation(); break; case "RCPE": outRecord = new Recipe(); break; case "RCCT": outRecord = new RecipeCategory(); break; case "CHIP": outRecord = new CasinoChip(); break; case "CSNO": outRecord = new Casino(); break; case "LSCT": outRecord = new LoadScreenType(); break; case "MSET": outRecord = new MediaSet(); break; case "ALOC": outRecord = new MediaLocationController(); break; case "CHAL": outRecord = new Challenge(); break; case "AMEF": outRecord = new AmmoEffect(); break; case "CCRD": outRecord = new CaravanCard(); break; case "CMNY": outRecord = new CaravanMoney(); break; case "CDCK": outRecord = new CaravanDeck(); break; case "DEHY": outRecord = new DehydrationStage(); break; case "HUNG": outRecord = new HungerStage(); break; case "SLPD": outRecord = new SleepDeprivationStage(); break; case "CELL": outRecord = new Cell(); break; case "WRLD": outRecord = new Worldspace(); break; case "LAND": outRecord = new GenericRecord(); break; case "NAVM": outRecord = new NavigationMesh(); break; case "INFO": outRecord = new DialogResponse(); break; case "REFR": outRecord = new Reference(); break; case "ACHR": outRecord = new PlacedNPC(); break; case "ACRE": outRecord = new PlacedCreature(); break; case "PGRE": outRecord = new PlacedGrenade(); break; case "PMIS": outRecord = new PlacedMissile(); break; default: Console.WriteLine("Encountered unknown record: " + Tag); outRecord = new GenericRecord(); break; } outRecord.Tag = Tag; return(outRecord); }
public void Eat(Ingestible plant) { needs["food"] = needs["food"] - plant.getFoodContent(); }
/** * Remove the given ingestible from the record list */ public static void RemoveIngestible(Ingestible i) { _instance._ingestibles.Remove(i); }
/** * Add the given ingestible to the record list */ public static void AddIngestible(Ingestible i) { _instance._ingestibles.Add(i); }
void Eat(Ingestible food) { }