Example #1
0
        public void Consume_fruit_adds_seeds_and_removes_fruit_from_inventory()
        {
            __describer.Describe((Item)null).ReturnsForAnyArgs("Thing");

            var item       = new Item(1);
            var consumable = new Ingestible
            {
                PlantID = 2,
                IsFruit = true,
            };

            consumable.AddEffect("heal", 4);
            item.Aspects.AddComponent(consumable);
            player.AddToInventory(item);

            var cmd = new Command(CmdAction.Consume, CmdDirection.None, item, consumable);

            _controls.CommandBeing(player, cmd);

            Assert.That(player.Inventory.Count(), Is.EqualTo(1));
            var seed = player.Inventory.ElementAt(0);

            Assert.That(seed.Name, Is.EqualTo("seed"));

            var plant = seed.Aspects.GetComponent <Plant>();

            Assert.That(plant.PlantDetails.MainName, Is.EqualTo("Healer"));
        }
Example #2
0
        public static void IngestibleItem()
        {
            var theItemFormLink = Skyrim.Ingestible.Ale;

            SkyrimMod masterMod = new(theItemFormLink.FormKey.ModKey, SkyrimRelease.SkyrimSE);

            var theItem = new Ingestible(theItemFormLink.FormKey, masterMod.SkyrimRelease);

            masterMod.Ingestibles.Add(theItem);

            var linkCache = masterMod.ToImmutableLinkCache();

            HashSet <IFormLinkGetter <IItemGetter> > specificSet           = new();
            HashSet <IFormLinkGetter <IItemGetter> > allSet                = new();
            HashSet <IFormLinkGetter <IItemGetter> > ingredientSet         = new();
            HashSet <IFormLinkGetter <IItemGetter> > doNotUnburdenFormKeys = new();

            RecipeProcessor recipeProcessor = new(specificSet, allSet, ingredientSet, linkCache, doNotUnburdenFormKeys);


            recipeProcessor.ClassifyIngredient(theItemFormLink);


            Assert.Empty(specificSet);
            Assert.Empty(allSet);
            Assert.Single(ingredientSet);
        }
        public static void ClassifyAThing()
        {
            var theItemFormLink = Skyrim.Ingestible.Ale;

            SkyrimMod masterMod = new(theItemFormLink.FormKey.ModKey, SkyrimRelease.SkyrimSE);

            var theItem = new Ingestible(theItemFormLink.FormKey, masterMod.SkyrimRelease);

            masterMod.Ingestibles.Add(theItem);

            ModKey modKey = ModKey.FromNameAndExtension("Patch.esp");

            ISkyrimMod patchMod = new SkyrimMod(modKey, SkyrimRelease.SkyrimSE);

            var formListLink = GeneralStores.FormList.xGSxAlchCookFLST;
            var flst         = new FormList(formListLink.FormKey, patchMod.SkyrimRelease)
            {
                EditorID = nameof(GeneralStores.FormList.xGSxAlchCookFLST)
            };

            patchMod.FormLists.Add(flst);

            var newRecipe = patchMod.ConstructibleObjects.AddNew("newRecipe");

            (newRecipe.Items ??= new()).Add(new()
            {
                Item = new()
                {
                    Item = theItemFormLink
                }
            });
            newRecipe.WorkbenchKeyword.SetTo(Skyrim.Keyword.CraftingCookpot);

            LoadOrder <IModListing <ISkyrimModGetter> > loadOrder = new()
            {
                new ModListing <ISkyrimMod>(masterMod, true),
                new ModListing <ISkyrimMod>(patchMod, true)
            };

            ILinkCache <ISkyrimMod, ISkyrimModGetter> linkCache = loadOrder.ToImmutableLinkCache();

            var program = new Program(loadOrder, linkCache, patchMod, GameRelease.SkyrimSE, new());


            program.RunPatch();


            var itemLink = patchMod.FormLists.Single().Items.Single();

            Assert.Equal(theItemFormLink, itemLink.Cast <IIngestibleGetter>());
        }
    }
Example #4
0
        public void Consume_throws_on_item_not_in_inventory()
        {
            __describer.Describe((Item)null).ReturnsForAnyArgs("Thing");

            var item       = new Item(1);
            var consumable = new Ingestible
            {
                PlantID = 2,
                IsFruit = true,
            };

            item.Aspects.AddComponent(consumable);
            var cmd = new Command(CmdAction.Consume, CmdDirection.None, item);

            var ex = Assert.Throws <Exception>(() => _controls.CommandBeing(player, cmd));

            Assert.That(ex.Message, Is.EqualTo("Thing to consume not found in inventory"));
        }
Example #5
0
        public void Consume_all_of_wielded_empties_hands()
        {
            var item       = new Item(1);
            var consumable = new Ingestible(foodValue: 22)
            {
                PlantID = 2,
                IsFruit = true,
            };

            item.Aspects.AddComponent(consumable);
            player.Wield(item);

            var cmd = new Command(CmdAction.Consume, CmdDirection.None, item, consumable);

            _controls.CommandBeing(player, cmd);

            Assert.That(player.Inventory.ElementAt(0).Name, Is.EqualTo("seed"));
            Assert.That(player.WieldedTool, Is.Null);
        }
Example #6
0
        public void Consume_part_of_wielded_leaves_remainder_wielded()
        {
            var item       = new Item(3);
            var consumable = new Ingestible
            {
                PlantID = 2,
                IsFruit = false,
            };

            item.Aspects.AddComponent(consumable);
            player.Wield(item);

            var cmd = new Command(CmdAction.Consume, CmdDirection.None, item, consumable);

            _controls.CommandBeing(player, cmd);

            Assert.That(player.Inventory.ElementAt(0), Is.SameAs(item));
            Assert.That(player.WieldedTool, Is.SameAs(item));
        }
Example #7
0
        public static Record CreateRecord(string Tag)
        {
            Record outRecord;

            switch (Tag)
            {
            case "TES4":
                outRecord = new Header();
                break;

            case "GMST":
                outRecord = new GameSetting();
                break;

            case "TXST":
                outRecord = new TextureSet();
                break;

            case "MICN":
                outRecord = new MenuIcon();
                break;

            case "GLOB":
                outRecord = new GlobalVariable();
                break;

            case "CLAS":
                outRecord = new Class();
                break;

            case "FACT":
                outRecord = new Faction();
                break;

            case "HDPT":
                outRecord = new HeadPart();
                break;

            case "HAIR":
                outRecord = new Hair();
                break;

            case "EYES":
                outRecord = new Eyes();
                break;

            case "RACE":
                outRecord = new Race();
                break;

            case "SOUN":
                outRecord = new Sound();
                break;

            case "ASPC":
                outRecord = new AcousticSpace();
                break;

            case "MGEF":
                outRecord = new MagicEffect();
                break;

            case "SCPT":
                outRecord = new Script();
                break;

            case "LTEX":
                outRecord = new LandscapeTexture();
                break;

            case "ENCH":
                outRecord = new ObjectEffect();
                break;

            case "SPEL":
                outRecord = new ActorEffect();
                break;

            case "ACTI":
                outRecord = new ESPSharp.Records.Activator();
                break;

            case "TACT":
                outRecord = new TalkingActivator();
                break;

            case "TERM":
                outRecord = new Terminal();
                break;

            case "ARMO":
                outRecord = new Armor();
                break;

            case "BOOK":
                outRecord = new Book();
                break;

            case "CONT":
                outRecord = new Container();
                break;

            case "DOOR":
                outRecord = new Door();
                break;

            case "INGR":
                outRecord = new Ingredient();
                break;

            case "LIGH":
                outRecord = new Light();
                break;

            case "MISC":
                outRecord = new MiscItem();
                break;

            case "STAT":
                outRecord = new Static();
                break;

            case "SCOL":
                outRecord = new StaticCollection();
                break;

            case "MSTT":
                outRecord = new MoveableStatic();
                break;

            case "PWAT":
                outRecord = new PlaceableWater();
                break;

            case "GRAS":
                outRecord = new Grass();
                break;

            case "TREE":
                outRecord = new Tree();
                break;

            case "FURN":
                outRecord = new Furniture();
                break;

            case "WEAP":
                outRecord = new Weapon();
                break;

            case "AMMO":
                outRecord = new Ammunition();
                break;

            case "NPC_":
                outRecord = new NonPlayerCharacter();
                break;

            case "CREA":
                outRecord = new Creature();
                break;

            case "LVLC":
                outRecord = new LeveledCreature();
                break;

            case "LVLN":
                outRecord = new LeveledNPC();
                break;

            case "KEYM":
                outRecord = new Key();
                break;

            case "ALCH":
                outRecord = new Ingestible();
                break;

            case "IDLM":
                outRecord = new IdleMarker();
                break;

            case "NOTE":
                outRecord = new Note();
                break;

            case "COBJ":
                outRecord = new ConstructibleObject();
                break;

            case "PROJ":
                outRecord = new Projectile();
                break;

            case "LVLI":
                outRecord = new LeveledItem();
                break;

            case "WTHR":
                outRecord = new Weather();
                break;

            case "CLMT":
                outRecord = new Climate();
                break;

            case "REGN":
                outRecord = new Region();
                break;

            case "NAVI":
                outRecord = new NavigationMeshInfoMap();
                break;

            case "DIAL":
                outRecord = new DialogTopic();
                break;

            case "QUST":
                outRecord = new Quest();
                break;

            case "IDLE":
                outRecord = new IdleAnimation();
                break;

            case "PACK":
                outRecord = new Package();
                break;

            case "CSTY":
                outRecord = new CombatStyle();
                break;

            case "LSCR":
                outRecord = new LoadScreen();
                break;

            case "ANIO":
                outRecord = new AnimatedObject();
                break;

            case "WATR":
                outRecord = new Water();
                break;

            case "EFSH":
                outRecord = new EffectShader();
                break;

            case "EXPL":
                outRecord = new Explosion();
                break;

            case "DEBR":
                outRecord = new Debris();
                break;

            case "IMGS":
                outRecord = new ImageSpace();
                break;

            case "IMAD":
                outRecord = new ImageSpaceAdapter();
                break;

            case "FLST":
                outRecord = new FormList();
                break;

            case "PERK":
                outRecord = new Perk();
                break;

            case "BPTD":
                outRecord = new BodyPartData();
                break;

            case "ADDN":
                outRecord = new AddonNode();
                break;

            case "AVIF":
                outRecord = new ActorValueInformation();
                break;

            case "RADS":
                outRecord = new RadiationStage();
                break;

            case "CAMS":
                outRecord = new CameraShot();
                break;

            case "CPTH":
                outRecord = new CameraPath();
                break;

            case "VTYP":
                outRecord = new VoiceType();
                break;

            case "IPCT":
                outRecord = new Impact();
                break;

            case "IPDS":
                outRecord = new ImpactDataSet();
                break;

            case "ARMA":
                outRecord = new ArmorAddon();
                break;

            case "ECZN":
                outRecord = new EncounterZone();
                break;

            case "MESG":
                outRecord = new Message();
                break;

            case "RGDL":
                outRecord = new Ragdoll();
                break;

            case "DOBJ":
                outRecord = new DefaultObjectManager();
                break;

            case "LGTM":
                outRecord = new LightingTemplate();
                break;

            case "MUSC":
                outRecord = new MusicType();
                break;

            case "IMOD":
                outRecord = new ItemMod();
                break;

            case "REPU":
                outRecord = new Reputation();
                break;

            case "RCPE":
                outRecord = new Recipe();
                break;

            case "RCCT":
                outRecord = new RecipeCategory();
                break;

            case "CHIP":
                outRecord = new CasinoChip();
                break;

            case "CSNO":
                outRecord = new Casino();
                break;

            case "LSCT":
                outRecord = new LoadScreenType();
                break;

            case "MSET":
                outRecord = new MediaSet();
                break;

            case "ALOC":
                outRecord = new MediaLocationController();
                break;

            case "CHAL":
                outRecord = new Challenge();
                break;

            case "AMEF":
                outRecord = new AmmoEffect();
                break;

            case "CCRD":
                outRecord = new CaravanCard();
                break;

            case "CMNY":
                outRecord = new CaravanMoney();
                break;

            case "CDCK":
                outRecord = new CaravanDeck();
                break;

            case "DEHY":
                outRecord = new DehydrationStage();
                break;

            case "HUNG":
                outRecord = new HungerStage();
                break;

            case "SLPD":
                outRecord = new SleepDeprivationStage();
                break;

            case "CELL":
                outRecord = new Cell();
                break;

            case "WRLD":
                outRecord = new Worldspace();
                break;

            case "LAND":
                outRecord = new GenericRecord();
                break;

            case "NAVM":
                outRecord = new NavigationMesh();
                break;

            case "INFO":
                outRecord = new DialogResponse();
                break;

            case "REFR":
                outRecord = new Reference();
                break;

            case "ACHR":
                outRecord = new PlacedNPC();
                break;

            case "ACRE":
                outRecord = new PlacedCreature();
                break;

            case "PGRE":
                outRecord = new PlacedGrenade();
                break;

            case "PMIS":
                outRecord = new PlacedMissile();
                break;

            default:
                Console.WriteLine("Encountered unknown record: " + Tag);
                outRecord = new GenericRecord();
                break;
            }

            outRecord.Tag = Tag;

            return(outRecord);
        }
Example #8
0
 public void Eat(Ingestible plant)
 {
     needs["food"] = needs["food"] - plant.getFoodContent();
 }
Example #9
0
 /**
  * Remove the given ingestible from the record list
  */
 public static void RemoveIngestible(Ingestible i)
 {
     _instance._ingestibles.Remove(i);
 }
Example #10
0
 /**
  * Add the given ingestible to the record list
  */
 public static void AddIngestible(Ingestible i)
 {
     _instance._ingestibles.Add(i);
 }
Example #11
0
 void Eat(Ingestible food)
 {
 }