public static void OnSave(WorldSaveEventArgs e) { Persistence.Serialize( FilePath, writer => { writer.Write((int)1); Server.Regions.SeaMarketRegion.Save(writer); writer.Write(PlayerFishingEntry.FishingEntries.Count); foreach (PlayerFishingEntry entry in PlayerFishingEntry.FishingEntries.Values) { entry.Serialize(writer); } if (CharydbisSpawner.SpawnInstance != null) { writer.Write(0); CharydbisSpawner.SpawnInstance.Serialize(writer); } else { writer.Write(1); } ForgedPardon.Save(writer); }); }
public static void OnLoad() { Persistence.Deserialize( FilePath, reader => { int version = reader.ReadInt(); Server.Regions.SeaMarketRegion.Load(reader); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { new PlayerFishingEntry(reader); } if (version == 0 || reader.ReadInt() == 0) { CharydbisSpawner.SpawnInstance = new CharydbisSpawner(); CharydbisSpawner.SpawnInstance.Deserialize(reader); } ForgedPardon.Load(reader); }); }