示例#1
0
 public IdelState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, IdleState_SO stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
示例#2
0
 public E2_IdleState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, IdleState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }