public IdelState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, IdleState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public E2_IdleState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, IdleState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }