示例#1
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 public static HitEffect Doom(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Doom, (int)duration));
 }
示例#2
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 public static MonsterHitEffect Slow(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Slow, (int)duration);
示例#3
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 public static HitEffect Confusion(IPOnHitDuration duration) => new HitEffect(IPOnHit.Confusion, (int)duration);
示例#4
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 public static MonsterHitEffect Stun(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration));
 }
示例#5
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 public static MonsterHitEffect Doom(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration);
示例#6
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 public static HitEffect Silence(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Silence, (int)duration));
 }
示例#7
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 public static MonsterHitEffect Doom(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration));
 }
示例#8
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 public static HitEffect Silence(IPOnHitDuration duration) => new HitEffect(IPOnHit.Silence, (int)duration);
示例#9
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 public static HitEffect Slow(IPOnHitDuration duration) => new HitEffect(IPOnHit.Slow, (int)duration);
示例#10
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 public static HitEffect Fear(IPOnHitDuration duration) => new HitEffect(IPOnHit.Fear, (int)duration);
示例#11
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 public static HitEffect Hold(IPOnHitDuration duration) => new HitEffect(IPOnHit.Hold, (int)duration);
示例#12
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 public static HitEffect Doom(IPOnHitDuration duration) => new HitEffect(IPOnHit.Doom, (int)duration);
示例#13
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 public static HitEffect Deafness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Deafness, (int)duration);
示例#14
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 public static HitEffect Daze(IPOnHitDuration duration) => new HitEffect(IPOnHit.Daze, (int)duration);
示例#15
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 public static HitEffect Fear(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Fear, (int)duration));
 }
示例#16
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 public static HitEffect Stun(IPOnHitDuration duration) => new HitEffect(IPOnHit.Stun, (int)duration);
示例#17
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 public static HitEffect Hold(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Hold, (int)duration));
 }
示例#18
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 public static HitEffect Slow(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Slow, (int)duration));
 }
示例#19
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 public static MonsterHitEffect Confusion(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration));
 }
示例#20
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 public static HitEffect Stun(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Stun, (int)duration));
 }
示例#21
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 public static MonsterHitEffect Fear(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration));
 }
示例#22
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 public static HitEffect Blindness(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Blindness, (int)duration));
 }
示例#23
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 public static MonsterHitEffect Confusion(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration);
示例#24
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 public static HitEffect Daze(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Daze, (int)duration));
 }
示例#25
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 public static MonsterHitEffect Fear(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration);
示例#26
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 public static HitEffect Deafness(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Deafness, (int)duration));
 }
示例#27
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 public static MonsterHitEffect Stun(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration);
示例#28
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 public static HitEffect Blindness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Blindness, (int)duration);