public static HitEffect Doom(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Doom, (int)duration)); }
public static MonsterHitEffect Slow(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Slow, (int)duration);
public static HitEffect Confusion(IPOnHitDuration duration) => new HitEffect(IPOnHit.Confusion, (int)duration);
public static MonsterHitEffect Stun(IPOnHitDuration duration) { return(new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration)); }
public static MonsterHitEffect Doom(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration);
public static HitEffect Silence(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Silence, (int)duration)); }
public static MonsterHitEffect Doom(IPOnHitDuration duration) { return(new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration)); }
public static HitEffect Silence(IPOnHitDuration duration) => new HitEffect(IPOnHit.Silence, (int)duration);
public static HitEffect Slow(IPOnHitDuration duration) => new HitEffect(IPOnHit.Slow, (int)duration);
public static HitEffect Fear(IPOnHitDuration duration) => new HitEffect(IPOnHit.Fear, (int)duration);
public static HitEffect Hold(IPOnHitDuration duration) => new HitEffect(IPOnHit.Hold, (int)duration);
public static HitEffect Doom(IPOnHitDuration duration) => new HitEffect(IPOnHit.Doom, (int)duration);
public static HitEffect Deafness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Deafness, (int)duration);
public static HitEffect Daze(IPOnHitDuration duration) => new HitEffect(IPOnHit.Daze, (int)duration);
public static HitEffect Fear(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Fear, (int)duration)); }
public static HitEffect Stun(IPOnHitDuration duration) => new HitEffect(IPOnHit.Stun, (int)duration);
public static HitEffect Hold(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Hold, (int)duration)); }
public static HitEffect Slow(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Slow, (int)duration)); }
public static MonsterHitEffect Confusion(IPOnHitDuration duration) { return(new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration)); }
public static HitEffect Stun(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Stun, (int)duration)); }
public static MonsterHitEffect Fear(IPOnHitDuration duration) { return(new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration)); }
public static HitEffect Blindness(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Blindness, (int)duration)); }
public static MonsterHitEffect Confusion(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration);
public static HitEffect Daze(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Daze, (int)duration)); }
public static MonsterHitEffect Fear(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration);
public static HitEffect Deafness(IPOnHitDuration duration) { return(new HitEffect(IPOnHit.Deafness, (int)duration)); }
public static MonsterHitEffect Stun(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration);
public static HitEffect Blindness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Blindness, (int)duration);