Example #1
0
 public static HitEffect Doom(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Doom, (int)duration));
 }
Example #2
0
 public static MonsterHitEffect Slow(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Slow, (int)duration);
Example #3
0
 public static HitEffect Confusion(IPOnHitDuration duration) => new HitEffect(IPOnHit.Confusion, (int)duration);
Example #4
0
 public static MonsterHitEffect Stun(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration));
 }
Example #5
0
 public static MonsterHitEffect Doom(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration);
Example #6
0
 public static HitEffect Silence(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Silence, (int)duration));
 }
Example #7
0
 public static MonsterHitEffect Doom(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration));
 }
Example #8
0
 public static HitEffect Silence(IPOnHitDuration duration) => new HitEffect(IPOnHit.Silence, (int)duration);
Example #9
0
 public static HitEffect Slow(IPOnHitDuration duration) => new HitEffect(IPOnHit.Slow, (int)duration);
Example #10
0
 public static HitEffect Fear(IPOnHitDuration duration) => new HitEffect(IPOnHit.Fear, (int)duration);
Example #11
0
 public static HitEffect Hold(IPOnHitDuration duration) => new HitEffect(IPOnHit.Hold, (int)duration);
Example #12
0
 public static HitEffect Doom(IPOnHitDuration duration) => new HitEffect(IPOnHit.Doom, (int)duration);
Example #13
0
 public static HitEffect Deafness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Deafness, (int)duration);
Example #14
0
 public static HitEffect Daze(IPOnHitDuration duration) => new HitEffect(IPOnHit.Daze, (int)duration);
Example #15
0
 public static HitEffect Fear(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Fear, (int)duration));
 }
Example #16
0
 public static HitEffect Stun(IPOnHitDuration duration) => new HitEffect(IPOnHit.Stun, (int)duration);
Example #17
0
 public static HitEffect Hold(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Hold, (int)duration));
 }
Example #18
0
 public static HitEffect Slow(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Slow, (int)duration));
 }
Example #19
0
 public static MonsterHitEffect Confusion(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration));
 }
Example #20
0
 public static HitEffect Stun(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Stun, (int)duration));
 }
Example #21
0
 public static MonsterHitEffect Fear(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration));
 }
Example #22
0
 public static HitEffect Blindness(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Blindness, (int)duration));
 }
Example #23
0
 public static MonsterHitEffect Confusion(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration);
Example #24
0
 public static HitEffect Daze(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Daze, (int)duration));
 }
Example #25
0
 public static MonsterHitEffect Fear(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration);
Example #26
0
 public static HitEffect Deafness(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Deafness, (int)duration));
 }
Example #27
0
 public static MonsterHitEffect Stun(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration);
Example #28
0
 public static HitEffect Blindness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Blindness, (int)duration);