Beispiel #1
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 public static HitEffect Doom(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Doom, (int)duration));
 }
Beispiel #2
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 public static MonsterHitEffect Slow(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Slow, (int)duration);
Beispiel #3
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 public static HitEffect Confusion(IPOnHitDuration duration) => new HitEffect(IPOnHit.Confusion, (int)duration);
Beispiel #4
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 public static MonsterHitEffect Stun(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration));
 }
Beispiel #5
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 public static MonsterHitEffect Doom(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration);
Beispiel #6
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 public static HitEffect Silence(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Silence, (int)duration));
 }
Beispiel #7
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 public static MonsterHitEffect Doom(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Doom, (int)duration));
 }
Beispiel #8
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 public static HitEffect Silence(IPOnHitDuration duration) => new HitEffect(IPOnHit.Silence, (int)duration);
Beispiel #9
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 public static HitEffect Slow(IPOnHitDuration duration) => new HitEffect(IPOnHit.Slow, (int)duration);
Beispiel #10
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 public static HitEffect Fear(IPOnHitDuration duration) => new HitEffect(IPOnHit.Fear, (int)duration);
Beispiel #11
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 public static HitEffect Hold(IPOnHitDuration duration) => new HitEffect(IPOnHit.Hold, (int)duration);
Beispiel #12
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 public static HitEffect Doom(IPOnHitDuration duration) => new HitEffect(IPOnHit.Doom, (int)duration);
Beispiel #13
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 public static HitEffect Deafness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Deafness, (int)duration);
Beispiel #14
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 public static HitEffect Daze(IPOnHitDuration duration) => new HitEffect(IPOnHit.Daze, (int)duration);
Beispiel #15
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 public static HitEffect Fear(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Fear, (int)duration));
 }
Beispiel #16
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 public static HitEffect Stun(IPOnHitDuration duration) => new HitEffect(IPOnHit.Stun, (int)duration);
Beispiel #17
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 public static HitEffect Hold(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Hold, (int)duration));
 }
Beispiel #18
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 public static HitEffect Slow(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Slow, (int)duration));
 }
Beispiel #19
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 public static MonsterHitEffect Confusion(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration));
 }
Beispiel #20
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 public static HitEffect Stun(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Stun, (int)duration));
 }
Beispiel #21
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 public static MonsterHitEffect Fear(IPOnHitDuration duration)
 {
     return(new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration));
 }
Beispiel #22
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 public static HitEffect Blindness(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Blindness, (int)duration));
 }
Beispiel #23
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 public static MonsterHitEffect Confusion(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Confusion, (int)duration);
Beispiel #24
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 public static HitEffect Daze(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Daze, (int)duration));
 }
Beispiel #25
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 public static MonsterHitEffect Fear(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Fear, (int)duration);
Beispiel #26
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 public static HitEffect Deafness(IPOnHitDuration duration)
 {
     return(new HitEffect(IPOnHit.Deafness, (int)duration));
 }
Beispiel #27
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 public static MonsterHitEffect Stun(IPOnHitDuration duration) => new MonsterHitEffect(IPOnMonsterHit.Stun, (int)duration);
Beispiel #28
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 public static HitEffect Blindness(IPOnHitDuration duration) => new HitEffect(IPOnHit.Blindness, (int)duration);