/// <summary> /// Parameter that serve to connect to the database /// </summary> public GameRepository(SmartCityContext context, IGameBusiness gameBusiness, IPlayBusiness playBusiness, ITeamBusiness teamBusiness) { _context = context; _gameBusiness = gameBusiness; _playBusiness = playBusiness; _teamBusiness = teamBusiness; }
public PlaygroundController(IPlaygroundBusiness pBusiness, IUserBusiness uBusiness, IGameBusiness gBusiness) { this.playgroundBusiness = pBusiness; this.userBusiness = uBusiness; this.gameBusiness = gBusiness; }
public GameCategoryController(IGameCategoryBusiness gcBusiness, IGameBusiness gBusiness, ICompetitorBusiness cBusiness, IMatchBusiness mBusiness) { this.gameCategoryBusiness = gcBusiness; this.gameBusiness = gBusiness; this.competitorBusiness = cBusiness; this.matchBusiness = mBusiness; }
public HomeController(IMatchBusiness mBusiness, ICompetitorBusiness cBusiness, IPlaygroundBusiness pgBusiness, IGameBusiness gBusiness, IUserBusiness uBusiness) { this.matchBusiness = mBusiness; this.competitorBusiness = cBusiness; this.playgroundBusiness = pgBusiness; this.gameBusiness = gBusiness; this.userBusiness = uBusiness; }
public UserController(IMatchBusiness mBusiness, ICompetitorBusiness cBusiness, IGameBusiness gBusiness, IGameCategoryBusiness gcBusiness, IUserBusiness uBusiness, IAutomaticConfirmationBusiness iacBusiness) { this.matchBusiness = mBusiness; this.competitorBusiness = cBusiness; this.gameCategoryBusiness = gcBusiness; this.gameBusiness = gBusiness; this.userBusiness = uBusiness; this.automaticConfirmationBusiness = iacBusiness; }
public GameController(IUserBusiness uBusiness, IMatchBusiness mBusiness, ICompetitionTypeBusiness ctBusiness, IGameCategoryBusiness gcBusiness, IGameBusiness gBusiness, ICompetitorBusiness cBusiness) { this.userBusiness = uBusiness; this.matchBusiness = mBusiness; this.competitionTypeBusiness = ctBusiness; this.gameCategoryBusiness = gcBusiness; this.gameBusiness = gBusiness; this.competitorBusiness = cBusiness; }
static void Main(string[] args) { _gameBusiness = new GameBusiness(); _gameRepository = new GameRepository(); try { Console.WriteLine(_gameBusiness.RpsGameWinner(_gameRepository.GetTournament())); } catch (Exception e) { Console.WriteLine(e.Message); } Console.ReadKey(); }
/// <summary> /// Initializes a new instance of the <see cref="APIController" /> class. /// </summary> /// <param name="trial">ITrialBusiness, injected</param> /// <param name="mission">IMissionBusiness, injected</param> /// <param name="player">IPlayerBusiness, injected</param> /// <param name="step">IStepBusiness, injected</param> /// <param name="route">IRouteBusiness, injected</param> /// <param name="game">IGameBusiness, injected</param> /// <param name="organizer">IOrganizerBusiness, injected</param> /// <param name="configSrc">Configuration interface, injected</param> public APIController(ITrialBusiness trial, IMissionBusiness mission, IPlayerBusiness player, IStepBusiness step, IRouteBusiness route, IGameBusiness game, IOrganizerBusiness organizer, IConfiguration configSrc) { this.config = configSrc; this.trialBusiness = trial; this.missionBusiness = mission; this.playerBusiness = player; this.stepBusiness = step; this.routeBusiness = route; this.organizerBusiness = organizer; this.gameBusiness = game; this.cognitiveServicesSubscriptionKey = this.config["ComputerVisionKey"]; this.cognitiveServicesEndpoint = this.config["ComputerVisionEndPoint"]; this.computerVisionClient = new ComputerVisionClient(new ApiKeyServiceClientCredentials(this.cognitiveServicesSubscriptionKey)) { Endpoint = this.cognitiveServicesEndpoint }; }
public void SetUp() { Player = PlayerDtoFake.GetFilled(); GameBusiness = Substitute.For <IGameBusiness>(); GameBusiness = new GameBusiness(); }
public GameController(IGameBusiness gameBusiness) { _gameBusiness = gameBusiness; }
public GameSetUpController(IGameBusiness business, ITeamBusiness teamBusiness, IMapper mapper) { _business = business; _teamBusiness = teamBusiness; _mapper = mapper; }
public void SetUp() { _gameBusiness = new GameBusiness(); }