public void TerrainAt2x2_IsMountains(IGame game) { // :::: ASSERT :::: game.TerrainAt(Location(2, 2)).Type.Should().Be(Mountains); }
public void TerrainAt1x0_IsOceans(IGame game) { // :::: ASSERT :::: game.TerrainAt(Location(1, 0)).Type.Should().Be(Oceans); }
public void TerrainAt0x1_IsHills(IGame game) { // :::: ASSERT :::: game.TerrainAt(Location(0, 1)).Type.Should().Be(Hills); }
public void TerrainAt2x1_IsPlains(IGame game) { // :::: ASSERT :::: game.TerrainAt(Location(2, 1)).Type.Should().Be(Plains); }