static void Action(IFighter fighter_1, IFighter fighter_2, int roundNumber, ref string gameStatus) { string technique; int scoring; if (fighter_1.corner == "player") { Console.Write(" -- Wciśnij wybrany klawisz, aby zaatakować: "); ConsoleKeyInfo TechniqueKey = Console.ReadKey(); Console.WriteLine($"\n\n Atakuje {fighter_1.name}\n"); Thread.Sleep(1000); Random randomForPlayer = new Random(); int actionScoringDeterminant = randomForPlayer.Next(4); technique = Techniques.GetTechniqueForPlayer(TechniqueKey, actionScoringDeterminant); scoring = Techniques.GetScoringForPlayer(TechniqueKey, fighter_1, actionScoringDeterminant); } else { Console.Write($" Atakuje {fighter_1.name}"); Thread.Sleep(1000); Console.Write(". "); Thread.Sleep(1000); Console.Write(". "); Thread.Sleep(1000); Console.WriteLine(". "); Thread.Sleep(1000); Console.WriteLine(); Random randomForRival = new Random(); int scoringAndTechniqueDeterminant = randomForRival.Next(6); technique = Techniques.GetRandomTechnique(scoringAndTechniqueDeterminant); scoring = Techniques.GetRandomScoring(fighter_1, scoringAndTechniqueDeterminant); } Console.WriteLine($" {fighter_1.pseudonym} => {technique} => {fighter_2.pseudonym}"); Thread.Sleep(1000); Console.WriteLine($" Akcja za {scoring}"); Thread.Sleep(1000); if (fighter_2.energy > scoring) { fighter_2.ReduceEnergy(scoring); Console.WriteLine($" Energia zawodnika - {fighter_2.pseudonym} : {fighter_2.energy}\n"); } else { fighter_2.ReduceEnergy(1000); Console.WriteLine($" Energia zawodnika - {fighter_2.pseudonym} : {fighter_2.energy}\n"); FightVerdictBeforeTime.Winn(fighter_1, fighter_2, roundNumber); FightVerdictBeforeTime.Loss(fighter_2, roundNumber); if (fighter_1.corner == "player") { gameStatus = "Winn"; } else { gameStatus = "Loss"; } } }