示例#1
0
        public override void Die(IFighter pg)
        {
            var killerType = pg.GetType();
            var pgType     = typeof(Pg);

            if (killerType == pgType || killerType.IsSubclassOf(pgType))
            {
                var charPg = pg as Pg;
                // Pg Xp, Gold, Items, etc...
                charPg.GainExperience(this.XPPremium);
                // Remove from map
            }
            this.Map.Remove(this);
        }
示例#2
0
 public void Should_be_correct_winner()
 {
     _winner.GetType().Should().Be(typeof(Player));
 }
示例#3
0
        public override void Die(IFighter pg)
        {
            var killerType = pg.GetType();
            var pgType = typeof(Pg);

            if (killerType == pgType || killerType.IsSubclassOf(pgType))
            {
                var charPg = pg as Pg;
                // Pg Xp, Gold, Items, etc...
                charPg.GainExperience(this.XPPremium);
                // Remove from map
            }
            this.Map.Remove(this);
        }
        public void CorrectlyGeneratesBattlefield_TeamConfiguration_NoTerrainConfiguration()
        {
            TeamConfiguration        teamInfo          = new TeamConfiguration(new EnemyConfiguration(FighterType.Goblin, 1), new EnemyConfiguration(FighterType.Fairy, 1));
            BattlefieldConfiguration battlefieldConfig = new BattlefieldConfiguration(teamInfo);

            BattleFieldInfo returnedBattleFieldInfo = _factory.GetBattleFieldSetUp(battlefieldConfig);

            List <IFighter> fighters = returnedBattleFieldInfo.EnemyTeam.Fighters;

            Assert.AreEqual(2, fighters.Count);

            IFighter firstFighter = fighters[0];

            Assert.True(firstFighter is Goblin, $"first fighter should be a Goblin but was {firstFighter.GetType()}");
            Assert.True(firstFighter.Level == 1, "first fighter should be level 1");

            IFighter secondFighter = fighters[1];

            Assert.True(secondFighter is Fairy, $"second fighter should be a fairy but was {secondFighter.GetType()}");
            Assert.True(secondFighter.Level == 1, "second fighter should be level 1");
        }