示例#1
0
 public void animateSpecialMove(IFarmerWrapper who)
 {
 }
 public bool OverlapsFarmerForDamage(IFarmerWrapper who) => false;
 public void parried(int damage, IFarmerWrapper who)
 {
 }
 public void performToss(IFarmerWrapper who)
 {
 }
示例#5
0
 public void warpToFarmHouse(IFarmerWrapper who)
 {
 }
 public void faceTowardFarmerForPeriod(int milliseconds, int radius, bool faceAway, IFarmerWrapper who)
 {
 }
示例#7
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 public void setOwner(IFarmerWrapper owner)
 {
 }
示例#8
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 public bool CanBuyItem(IFarmerWrapper farmer) => false;
 public bool checkAction(IFarmerWrapper who, IGameLocationWrapper location) => false;
示例#10
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 public void drawDuringUse(int frameOfFarmerAnimation, int facingDirection, SpriteBatch spriteBatch, Vector2 playerPosition,
                           IFarmerWrapper f)
 {
 }
 public void pet(IFarmerWrapper who, bool is_auto_pet = false)
 {
 }
示例#12
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 public void DoDamage(IGameLocationWrapper location, int x, int y, int facingDirection, int power, IFarmerWrapper who)
 {
 }
示例#13
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 public void setFarmerAnimating(IFarmerWrapper who)
 {
 }
示例#14
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 public void doSwipe(int type, Vector2 position, int facingDirection, float swipeSpeed, IFarmerWrapper f)
 {
 }
示例#15
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 public Vector2?GetSittingPosition(IFarmerWrapper who, bool ignore_offsets = false) => null;
示例#16
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 public void OnEmoteAnimationEnd(IFarmerWrapper farmer)
 {
 }
示例#17
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 public Vector2?AddSittingFarmer(IFarmerWrapper who) => null;
示例#18
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 public void queueMessage(byte messageType, IFarmerWrapper sourceFarmer, params object[] data)
 {
 }
示例#19
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 public bool CanModifyBed(IGameLocationWrapper location, IFarmerWrapper who) => false;
示例#20
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 public void grabItemFromChest(IItemWrapper item, IFarmerWrapper who)
 {
 }
示例#21
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 public void toss(IFarmerWrapper who)
 {
 }
示例#22
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 public void CheckAutoLoad(IFarmerWrapper who)
 {
 }
示例#23
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 public void doneTossing(IFarmerWrapper who)
 {
 }
示例#24
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 public void grabItemFromInventory(IItemWrapper item, IFarmerWrapper who)
 {
 }
示例#25
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 public void hold(IFarmerWrapper who)
 {
 }
示例#26
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 public bool IsSittingHere(IFarmerWrapper who) => false;
 public void onDealContactDamage(IFarmerWrapper who)
 {
 }
示例#28
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 public void RemoveSittingFarmer(IFarmerWrapper farmer)
 {
 }
 public int takeDamage(int damage, int xTrajectory, int yTrajectory, bool isBomb, double addedPrecision, IFarmerWrapper who) => 0;
示例#30
0
 public void triggerClubFunction(IFarmerWrapper who)
 {
 }