예제 #1
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 public void animateSpecialMove(IFarmerWrapper who)
 {
 }
예제 #2
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 public bool OverlapsFarmerForDamage(IFarmerWrapper who) => false;
예제 #3
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 public void parried(int damage, IFarmerWrapper who)
 {
 }
예제 #4
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 public void performToss(IFarmerWrapper who)
 {
 }
예제 #5
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 public void warpToFarmHouse(IFarmerWrapper who)
 {
 }
 public void faceTowardFarmerForPeriod(int milliseconds, int radius, bool faceAway, IFarmerWrapper who)
 {
 }
예제 #7
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 public void setOwner(IFarmerWrapper owner)
 {
 }
예제 #8
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 public bool CanBuyItem(IFarmerWrapper farmer) => false;
예제 #9
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 public bool checkAction(IFarmerWrapper who, IGameLocationWrapper location) => false;
예제 #10
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 public void drawDuringUse(int frameOfFarmerAnimation, int facingDirection, SpriteBatch spriteBatch, Vector2 playerPosition,
                           IFarmerWrapper f)
 {
 }
 public void pet(IFarmerWrapper who, bool is_auto_pet = false)
 {
 }
예제 #12
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 public void DoDamage(IGameLocationWrapper location, int x, int y, int facingDirection, int power, IFarmerWrapper who)
 {
 }
예제 #13
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 public void setFarmerAnimating(IFarmerWrapper who)
 {
 }
예제 #14
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 public void doSwipe(int type, Vector2 position, int facingDirection, float swipeSpeed, IFarmerWrapper f)
 {
 }
예제 #15
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 public Vector2?GetSittingPosition(IFarmerWrapper who, bool ignore_offsets = false) => null;
예제 #16
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 public void OnEmoteAnimationEnd(IFarmerWrapper farmer)
 {
 }
예제 #17
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 public Vector2?AddSittingFarmer(IFarmerWrapper who) => null;
예제 #18
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 public void queueMessage(byte messageType, IFarmerWrapper sourceFarmer, params object[] data)
 {
 }
예제 #19
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 public bool CanModifyBed(IGameLocationWrapper location, IFarmerWrapper who) => false;
예제 #20
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 public void grabItemFromChest(IItemWrapper item, IFarmerWrapper who)
 {
 }
예제 #21
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 public void toss(IFarmerWrapper who)
 {
 }
예제 #22
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 public void CheckAutoLoad(IFarmerWrapper who)
 {
 }
예제 #23
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 public void doneTossing(IFarmerWrapper who)
 {
 }
예제 #24
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 public void grabItemFromInventory(IItemWrapper item, IFarmerWrapper who)
 {
 }
예제 #25
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 public void hold(IFarmerWrapper who)
 {
 }
예제 #26
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 public bool IsSittingHere(IFarmerWrapper who) => false;
예제 #27
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 public void onDealContactDamage(IFarmerWrapper who)
 {
 }
예제 #28
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 public void RemoveSittingFarmer(IFarmerWrapper farmer)
 {
 }
예제 #29
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 public int takeDamage(int damage, int xTrajectory, int yTrajectory, bool isBomb, double addedPrecision, IFarmerWrapper who) => 0;
예제 #30
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 public void triggerClubFunction(IFarmerWrapper who)
 {
 }