public void Initialize(Device1 device)
        {
            if (IsInitialized) return;

            ObjectList = new ObservableCollection<GameObject>();

            SelectedShader = new PosNormColEffect();
            SelectedShader.Initialize(device);
            SelectedShader.Technique = SelectedShader.Effect.GetTechniqueByName("WireTech");

            IsInitialized = true;
        }