/// <summary> /// Add an effect to this object. /// </summary> /// <param name="Target">Effect.</param> public void AddEffect(IEffect Target, int Priority = 0) { if (State != ResourceState.Loaded) { Loaded += (PartialResource R) => { if (Effects.Contains(Target)) { return; } Target.BindStream(Stream, Priority); Effects.Add(Target); }; } else { if (Effects.Contains(Target)) { return; } Target.BindStream(Stream, Priority); Effects.Add(Target); } }