示例#1
0
        private void UpdateEditorEditCommend(int _skewedTimeInMS)
        {
            KeyboardState keyboardState = Keyboard.GetState();
            float         hor           = 0.0f;
            float         ver           = 0.0f;
            bool          pressed       = false;

            if (keyboardState.IsKeyDown(Keys.J))
            {
                hor    -= 1.0f;
                pressed = true;
            }
            if (keyboardState.IsKeyDown(Keys.L))
            {
                hor    += 1.0f;
                pressed = true;
            }
            if (keyboardState.IsKeyDown(Keys.I))
            {
                ver    += 1.0f;
                pressed = true;
            }
            if (keyboardState.IsKeyDown(Keys.K))
            {
                ver    -= 1.0f;
                pressed = true;
            }
            if (_editor != null && pressed)
            {
                _editor.AdjustSelectedGameObjectPoistion(new Vector2(hor, ver) * _skewedTimeInMS);
            }
        }