private void UpdateEditorEditCommend(int _skewedTimeInMS) { KeyboardState keyboardState = Keyboard.GetState(); float hor = 0.0f; float ver = 0.0f; bool pressed = false; if (keyboardState.IsKeyDown(Keys.J)) { hor -= 1.0f; pressed = true; } if (keyboardState.IsKeyDown(Keys.L)) { hor += 1.0f; pressed = true; } if (keyboardState.IsKeyDown(Keys.I)) { ver += 1.0f; pressed = true; } if (keyboardState.IsKeyDown(Keys.K)) { ver -= 1.0f; pressed = true; } if (_editor != null && pressed) { _editor.AdjustSelectedGameObjectPoistion(new Vector2(hor, ver) * _skewedTimeInMS); } }