public virtual void Serialize(IDataWriter writer) { writer.WriteUTF(uid); writer.WriteShort(figure); writer.WriteShort(pedestal); writer.WriteBoolean(bound); }
public override void Serialize(IDataWriter writer) { writer.WriteSByte(paymentType); writer.WriteBoolean(bAdd); writer.WriteInt(objectToMoveId); writer.WriteInt(quantity); }
public override void Serialize(IDataWriter writer) { writer.WriteShort(fightId); writer.WriteSByte(teamId); writer.WriteSByte(option); writer.WriteBoolean(state); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(npcId); writer.WriteBoolean(sex); writer.WriteShort(specialArtworkId); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteUTF(playerName); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(fightId); writer.WriteInt(sourceId); writer.WriteInt(targetId); writer.WriteBoolean(accept); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(stateId); writer.WriteBoolean(active); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(hireOrFire); basicInfos.Serialize(writer); writer.WriteInt(playerId); writer.WriteUTF(playerName); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(destinationCellId); writer.WriteSByte(critical); writer.WriteBoolean(silentCast); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(accountId); writer.WriteBoolean(tutorialAvailable); writer.WriteShort(breedsVisible); writer.WriteShort(breedsAvailable); writer.WriteSByte(status); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(playerId); writer.WriteUTF(playerName); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteShort(level); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteUShort(honor); writer.WriteUShort(honorGradeFloor); writer.WriteUShort(honorNextGradeFloor); writer.WriteBoolean(pvpEnabled); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteSByte(teamId); writer.WriteBoolean(alive); writer.WriteShort(stats.TypeId); stats.Serialize(writer); }
public override void Serialize(IDataWriter writer) { writer.WriteShort(serverId); writer.WriteUTF(address); writer.WriteUShort(port); writer.WriteBoolean(canCreateNewCharacter); writer.WriteUTF(ticket); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(self); writer.WriteSByte(position); writer.WriteUTF(accountNickname); writer.WriteUTF(characterName); writer.WriteShort(areaId); }
public virtual void Serialize(IDataWriter writer) { writer.WriteUShort(id); writer.WriteSByte(status); writer.WriteSByte(completion); writer.WriteBoolean(isSelectable); writer.WriteSByte(charactersCount); writer.WriteDouble(date); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(guestId); writer.WriteInt(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(spellPrevisualization); writer.WriteUShort((ushort)spells.Length); foreach (var entry in spells) { entry.Serialize(writer); } }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(staticInfos.TypeId); staticInfos.Serialize(writer); writer.WriteShort(ageBonus); writer.WriteSByte(lootShare); writer.WriteSByte(alignmentSide); writer.WriteBoolean(keyRingBonus); }
public virtual void Serialize(IDataWriter writer) { writer.WriteShort(objectiveId); writer.WriteBoolean(objectiveStatus); writer.WriteUShort((ushort)dialogParams.Length); foreach (var entry in dialogParams) { writer.WriteUTF(entry); } }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(hasStartupActions); writer.WriteUShort((ushort)characters.Length); foreach (var entry in characters) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(dungeonId); writer.WriteUShort((ushort)playersDungeonReady.Count()); foreach (var entry in playersDungeonReady) { writer.WriteBoolean(entry); } }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(hangUp); writer.WriteShort(msgId); writer.WriteUShort((ushort)parameters.Length); foreach (var entry in parameters) { writer.WriteUTF(entry); } }
public override void Serialize(IDataWriter writer) { writer.WriteUShort(id); writer.WriteUShort((ushort)parameters.Count()); foreach (var entry in parameters) { writer.WriteUTF(entry); } writer.WriteBoolean(forceOpen); }
public override void Serialize(IDataWriter writer) { writer.WriteUTF(name); writer.WriteSByte(breed); writer.WriteBoolean(sex); foreach (var entry in colors) { writer.WriteInt(entry); } }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteUTF(playerName); writer.WriteShort(level); writer.WriteSByte(alignmentSide); writer.WriteSByte(breed); writer.WriteBoolean(sex); guildInfo.Serialize(writer); writer.WriteSByte(moodSmileyId); }
public virtual void Serialize(IDataWriter writer) { restrictions.Serialize(writer); writer.WriteBoolean(sex); writer.WriteUShort((ushort)options.Length); foreach (var entry in options) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(IDataWriter writer) { writer.WriteSByte(presetId); writer.WriteSByte(symbolId); writer.WriteBoolean(mount); writer.WriteUShort((ushort)objects.Length); foreach (var entry in objects) { entry.Serialize(writer); } }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(objectGID); writer.WriteShort(powerRate); writer.WriteBoolean(overMax); writer.WriteUShort((ushort)effects.Length); foreach (var entry in effects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(fightId); writer.WriteInt(fightStart); writer.WriteBoolean(fightSpectatorLocked); foreach (var entry in fightTeams) { entry.Serialize(writer); } foreach (var entry in fightTeamsOptions) { entry.Serialize(writer); } }
public override void Serialize(IDataWriter writer) { writer.WriteInt(paddockId); writer.WriteBoolean(bought); writer.WriteVarInt(realPrice); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(m_isRiding); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(characterId); writer.WriteBoolean(isReady); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(id); writer.WriteBoolean(ready); }
public override void Serialize(IDataWriter writer) { allianceInfo.Serialize(writer); writer.WriteBoolean(enabled); writer.WriteVarInt((int)leadingGuildId); }
public override void Serialize(IDataWriter writer) { AllianceInfo.Serialize(writer); writer.WriteBoolean(Enabled); writer.WriteVarUhInt(LeadingGuildId); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(success); writer.WriteUTF(name); }
public void Serialize(IDataWriter writer) { writer.WriteInt(fightId); writer.WriteBoolean(accept); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(this.accept); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(active); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(bsell); writer.WriteInt(ownerId); writer.WriteInt(price); }
public void Serialize(IDataWriter writer) { writer.WriteBoolean(Accept); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(Valid); writer.WriteSByte(ActionId); }
public override void Serialize(IDataWriter writer) { writer.WriteVarUhShort(ChallengeId); writer.WriteBoolean(Success); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(this.register); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(IsAfk); }
public void Serialize(IDataWriter writer) { writer.WriteByte(Channel); writer.WriteBoolean(Enable); }
public void Serialize(IDataWriter writer) { writer.WriteBoolean(enable); }
public override void Serialize(IDataWriter writer) { writer.WriteByte((byte)Channel); writer.WriteBoolean(Enable); }
public override void Serialize(IDataWriter writer) { writer.WriteVarUhShort(FightId); writer.WriteInt(PlayerId); writer.WriteBoolean(Accepted); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(Allowed); }
public override void Serialize(IDataWriter writer) { writer.WriteVarInt((int)uid); writer.WriteBoolean(bought); }
public override void Serialize(IDataWriter writer) { DareInfos.Serialize(writer); writer.WriteBoolean(NeedNotifications); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteBoolean(saveEquipment); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(MarkId); writer.WriteBoolean(Active); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteBoolean(this.enabled); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(m_yesYouCan); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteBoolean(m_loyal); }
/// <summary> /// Writes a value of type <see cref="bool" />. /// </summary> /// <param name="name">The name of the value to write.</param> /// <param name="value">The value to write.</param> /// <param name="writer">The writer to use.</param> public override void WriteValue(string name, bool value, IDataWriter writer) { FireOnSerializedType(); writer.WriteBoolean(name, value); }