public override void Serialize(IDataWriter writer) { writer.WriteDouble(sellerId); var objectsInfos_before = writer.Position; var objectsInfos_count = 0; writer.WriteShort(0); foreach (var entry in objectsInfos) { entry.Serialize(writer); objectsInfos_count++; } var objectsInfos_after = writer.Position; writer.Seek((int)objectsInfos_before); writer.WriteShort((short)objectsInfos_count); writer.Seek((int)objectsInfos_after); }
public override void Serialize(IDataWriter writer) { writer.WriteDouble(fightId); var charactersDescription_before = writer.Position; var charactersDescription_count = 0; writer.WriteUShort(0); foreach (var entry in charactersDescription) { entry.Serialize(writer); charactersDescription_count++; } var charactersDescription_after = writer.Position; writer.Seek((int)charactersDescription_before); writer.WriteUShort((ushort)charactersDescription_count); writer.Seek((int)charactersDescription_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var charactersToRemodel_before = writer.Position; var charactersToRemodel_count = 0; writer.WriteShort(0); foreach (var entry in charactersToRemodel) { entry.Serialize(writer); charactersToRemodel_count++; } var charactersToRemodel_after = writer.Position; writer.Seek((int)charactersToRemodel_before); writer.WriteShort((short)charactersToRemodel_count); writer.Seek((int)charactersToRemodel_after); }
public override void Serialize(IDataWriter writer) { var characters_before = writer.Position; var characters_count = 0; writer.WriteUShort(0); foreach (var entry in characters) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); characters_count++; } var characters_after = writer.Position; writer.Seek((int)characters_before); writer.WriteUShort((ushort)characters_count); writer.Seek((int)characters_after); }
public override void Serialize(IDataWriter writer) { var ignoredList_before = writer.Position; var ignoredList_count = 0; writer.WriteShort(0); foreach (var entry in ignoredList) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); ignoredList_count++; } var ignoredList_after = writer.Position; writer.Seek((int)ignoredList_before); writer.WriteShort((short)ignoredList_count); writer.Seek((int)ignoredList_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var alternatives_before = writer.Position; var alternatives_count = 0; writer.WriteShort(0); foreach (var entry in alternatives) { entry.Serialize(writer); alternatives_count++; } var alternatives_after = writer.Position; writer.Seek((int)alternatives_before); writer.WriteShort((short)alternatives_count); writer.Seek((int)alternatives_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var sendersAccountId_before = writer.Position; var sendersAccountId_count = 0; writer.WriteShort(0); foreach (var entry in sendersAccountId) { writer.WriteInt(entry); sendersAccountId_count++; } var sendersAccountId_after = writer.Position; writer.Seek((int)sendersAccountId_before); writer.WriteShort((short)sendersAccountId_count); writer.Seek((int)sendersAccountId_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var namedPartyTeams_before = writer.Position; var namedPartyTeams_count = 0; writer.WriteShort(0); foreach (var entry in namedPartyTeams) { entry.Serialize(writer); namedPartyTeams_count++; } var namedPartyTeams_after = writer.Position; writer.Seek((int)namedPartyTeams_before); writer.WriteShort((short)namedPartyTeams_count); writer.Seek((int)namedPartyTeams_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var @object_before = writer.Position; var @object_count = 0; writer.WriteShort(0); foreach (var entry in @object) { entry.Serialize(writer); @object_count++; } var @object_after = writer.Position; writer.Seek((int)@object_before); writer.WriteShort((short)@object_count); writer.Seek((int)@object_after); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(fightId); var playerInfo_before = writer.Position; var playerInfo_count = 0; writer.WriteUShort(0); foreach (var entry in playerInfo) { entry.Serialize(writer); playerInfo_count++; } var playerInfo_after = writer.Position; writer.Seek((int)playerInfo_before); writer.WriteUShort((ushort)playerInfo_count); writer.Seek((int)playerInfo_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var objectUID_before = writer.Position; var objectUID_count = 0; writer.WriteShort(0); foreach (var entry in objectUID) { writer.WriteVarInt(entry); objectUID_count++; } var objectUID_after = writer.Position; writer.Seek((int)objectUID_before); writer.WriteShort((short)objectUID_count); writer.Seek((int)objectUID_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var slavesInfo_before = writer.Position; var slavesInfo_count = 0; writer.WriteUShort(0); foreach (var entry in slavesInfo) { entry.Serialize(writer); slavesInfo_count++; } var slavesInfo_after = writer.Position; writer.Seek((int)slavesInfo_before); writer.WriteUShort((ushort)slavesInfo_count); writer.Seek((int)slavesInfo_after); }
public override void Serialize(IDataWriter writer) { writer.WriteSByte(nbPaddockMax); var paddocksInformations_before = writer.Position; var paddocksInformations_count = 0; writer.WriteUShort(0); foreach (var entry in paddocksInformations) { entry.Serialize(writer); paddocksInformations_count++; } var paddocksInformations_after = writer.Position; writer.Seek((int)paddocksInformations_before); writer.WriteUShort((ushort)paddocksInformations_count); writer.Seek((int)paddocksInformations_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var indexedColor_before = writer.Position; var indexedColor_count = 0; writer.WriteUShort(0); foreach (var entry in indexedColor) { writer.WriteInt(entry); indexedColor_count++; } var indexedColor_after = writer.Position; writer.Seek((int)indexedColor_before); writer.WriteUShort((ushort)indexedColor_count); writer.Seek((int)indexedColor_after); }
public override void Serialize(IDataWriter writer) { writer.WriteSByte(actionType); var ridesId_before = writer.Position; var ridesId_count = 0; writer.WriteUShort(0); foreach (var entry in ridesId) { writer.WriteVarInt(entry); ridesId_count++; } var ridesId_after = writer.Position; writer.Seek((int)ridesId_before); writer.WriteUShort((ushort)ridesId_count); writer.Seek((int)ridesId_after); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(playerCount); var monsters_before = writer.Position; var monsters_count = 0; writer.WriteShort(0); foreach (var entry in monsters) { entry.Serialize(writer); monsters_count++; } var monsters_after = writer.Position; writer.Seek((int)monsters_before); writer.WriteShort((short)monsters_count); writer.Seek((int)monsters_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var followingCharactersLook_before = writer.Position; var followingCharactersLook_count = 0; writer.WriteUShort(0); foreach (var entry in followingCharactersLook) { entry.Serialize(writer); followingCharactersLook_count++; } var followingCharactersLook_after = writer.Position; writer.Seek((int)followingCharactersLook_before); writer.WriteUShort((ushort)followingCharactersLook_count); writer.Seek((int)followingCharactersLook_after); }
public override void Serialize(IDataWriter writer) { var prisms_before = writer.Position; var prisms_count = 0; writer.WriteShort(0); foreach (var entry in prisms) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); prisms_count++; } var prisms_after = writer.Position; writer.Seek((int)prisms_before); writer.WriteShort((short)prisms_count); writer.Seek((int)prisms_after); }
public override void Serialize(IDataWriter writer) { writer.WriteVarShort(dungeonId); var players_before = writer.Position; var players_count = 0; writer.WriteShort(0); foreach (var entry in players) { entry.Serialize(writer); players_count++; } var players_after = writer.Position; writer.Seek((int)players_before); writer.WriteShort((short)players_count); writer.Seek((int)players_after); }
public virtual void Serialize(IDataWriter writer) { mainCreatureLightInfos.Serialize(writer); var underlings_before = writer.Position; var underlings_count = 0; writer.WriteUShort(0); foreach (var entry in underlings) { entry.Serialize(writer); underlings_count++; } var underlings_after = writer.Position; writer.Seek((int)underlings_before); writer.WriteUShort((ushort)underlings_count); writer.Seek((int)underlings_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var ownersIds_before = writer.Position; var ownersIds_count = 0; writer.WriteShort(0); foreach (var entry in ownersIds) { writer.WriteVarLong(entry); ownersIds_count++; } var ownersIds_after = writer.Position; writer.Seek((int)ownersIds_before); writer.WriteShort((short)ownersIds_count); writer.Seek((int)ownersIds_after); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(color); var cells_before = writer.Position; var cells_count = 0; writer.WriteUShort(0); foreach (var entry in cells) { writer.WriteShort(entry); cells_count++; } var cells_after = writer.Position; writer.Seek((int)cells_before); writer.WriteUShort((ushort)cells_count); writer.Seek((int)cells_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var packs_before = writer.Position; var packs_count = 0; writer.WriteUShort(0); foreach (var entry in packs) { writer.WriteInt(entry); packs_count++; } var packs_after = writer.Position; writer.Seek((int)packs_before); writer.WriteUShort((ushort)packs_count); writer.Seek((int)packs_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var paddockedMountsDescription_before = writer.Position; var paddockedMountsDescription_count = 0; writer.WriteUShort(0); foreach (var entry in paddockedMountsDescription) { entry.Serialize(writer); paddockedMountsDescription_count++; } var paddockedMountsDescription_after = writer.Position; writer.Seek((int)paddockedMountsDescription_before); writer.WriteUShort((ushort)paddockedMountsDescription_count); writer.Seek((int)paddockedMountsDescription_after); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(spellPrevisualization); var spells_before = writer.Position; var spells_count = 0; writer.WriteUShort(0); foreach (var entry in spells) { entry.Serialize(writer); spells_count++; } var spells_after = writer.Position; writer.Seek((int)spells_before); writer.WriteUShort((ushort)spells_count); writer.Seek((int)spells_after); }
public virtual void Serialize(IDataWriter writer) { writer.WriteSByte(type); var coords_before = writer.Position; var coords_count = 0; writer.WriteUShort(0); foreach (var entry in coords) { entry.Serialize(writer); coords_count++; } var coords_after = writer.Position; writer.Seek((int)coords_before); writer.WriteUShort((ushort)coords_count); writer.Seek((int)coords_after); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(id); var steps_before = writer.Position; var steps_count = 0; writer.WriteUShort(0); foreach (var entry in steps) { writer.WriteSByte(entry); steps_count++; } var steps_after = writer.Position; writer.Seek((int)steps_before); writer.WriteUShort((ushort)steps_count); writer.Seek((int)steps_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var elementEventIds_before = writer.Position; var elementEventIds_count = 0; writer.WriteShort(0); foreach (var entry in elementEventIds) { writer.WriteSByte(entry); elementEventIds_count++; } var elementEventIds_after = writer.Position; writer.Seek((int)elementEventIds_before); writer.WriteShort((short)elementEventIds_count); writer.Seek((int)elementEventIds_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var objects_before = writer.Position; var objects_count = 0; writer.WriteUShort(0); foreach (var entry in objects) { entry.Serialize(writer); objects_count++; } var objects_after = writer.Position; writer.Seek((int)objects_before); writer.WriteUShort((ushort)objects_count); writer.Seek((int)objects_after); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); var actorIds_before = writer.Position; var actorIds_count = 0; writer.WriteUShort(0); foreach (var entry in actorIds) { writer.WriteDouble(entry); actorIds_count++; } var actorIds_after = writer.Position; writer.Seek((int)actorIds_before); writer.WriteUShort((ushort)actorIds_count); writer.Seek((int)actorIds_after); }