public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteUTF(uid);
     writer.WriteShort(figure);
     writer.WriteShort(pedestal);
     writer.WriteBoolean(bound);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteSByte(paymentType);
     writer.WriteBoolean(bAdd);
     writer.WriteInt(objectToMoveId);
     writer.WriteInt(quantity);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort(fightId);
     writer.WriteSByte(teamId);
     writer.WriteSByte(option);
     writer.WriteBoolean(state);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(npcId);
     writer.WriteBoolean(sex);
     writer.WriteShort(specialArtworkId);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteInt(fightId);
     writer.WriteInt(sourceId);
     writer.WriteInt(targetId);
     writer.WriteBoolean(accept);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteShort(stateId);
     writer.WriteBoolean(active);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(hireOrFire);
     basicInfos.Serialize(writer);
     writer.WriteInt(playerId);
     writer.WriteUTF(playerName);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteShort(destinationCellId);
     writer.WriteSByte(critical);
     writer.WriteBoolean(silentCast);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteInt(accountId);
     writer.WriteBoolean(tutorialAvailable);
     writer.WriteShort(breedsVisible);
     writer.WriteShort(breedsAvailable);
     writer.WriteSByte(status);
 }
 public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteShort(level);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUShort(honor);
     writer.WriteUShort(honorGradeFloor);
     writer.WriteUShort(honorNextGradeFloor);
     writer.WriteBoolean(pvpEnabled);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(teamId);
     writer.WriteBoolean(alive);
     writer.WriteShort(stats.TypeId);
     stats.Serialize(writer);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort(serverId);
     writer.WriteUTF(address);
     writer.WriteUShort(port);
     writer.WriteBoolean(canCreateNewCharacter);
     writer.WriteUTF(ticket);
 }
Пример #15
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(self);
     writer.WriteSByte(position);
     writer.WriteUTF(accountNickname);
     writer.WriteUTF(characterName);
     writer.WriteShort(areaId);
 }
 public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteUShort(id);
     writer.WriteSByte(status);
     writer.WriteSByte(completion);
     writer.WriteBoolean(isSelectable);
     writer.WriteSByte(charactersCount);
     writer.WriteDouble(date);
 }
 public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteInt(guestId);
     writer.WriteInt(hostId);
     writer.WriteUTF(name);
     guestLook.Serialize(writer);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
Пример #18
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(spellPrevisualization);
     writer.WriteUShort((ushort)spells.Length);
     foreach (var entry in spells)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(staticInfos.TypeId);
     staticInfos.Serialize(writer);
     writer.WriteShort(ageBonus);
     writer.WriteSByte(lootShare);
     writer.WriteSByte(alignmentSide);
     writer.WriteBoolean(keyRingBonus);
 }
 public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteShort(objectiveId);
     writer.WriteBoolean(objectiveStatus);
     writer.WriteUShort((ushort)dialogParams.Length);
     foreach (var entry in dialogParams)
     {
          writer.WriteUTF(entry);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(hasStartupActions);
     writer.WriteUShort((ushort)characters.Length);
     foreach (var entry in characters)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(dungeonId);
     writer.WriteUShort((ushort)playersDungeonReady.Count());
     foreach (var entry in playersDungeonReady)
     {
         writer.WriteBoolean(entry);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(hangUp);
     writer.WriteShort(msgId);
     writer.WriteUShort((ushort)parameters.Length);
     foreach (var entry in parameters)
     {
          writer.WriteUTF(entry);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteUShort(id);
     writer.WriteUShort((ushort)parameters.Count());
     foreach (var entry in parameters)
     {
         writer.WriteUTF(entry);
     }
     writer.WriteBoolean(forceOpen);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteUTF(name);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     foreach (var entry in colors)
     {
          writer.WriteInt(entry);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(playerName);
     writer.WriteShort(level);
     writer.WriteSByte(alignmentSide);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     guildInfo.Serialize(writer);
     writer.WriteSByte(moodSmileyId);
 }
 public virtual void Serialize(IDataWriter writer)
 {
     restrictions.Serialize(writer);
     writer.WriteBoolean(sex);
     writer.WriteUShort((ushort)options.Length);
     foreach (var entry in options)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
Пример #28
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 public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteSByte(symbolId);
     writer.WriteBoolean(mount);
     writer.WriteUShort((ushort)objects.Length);
     foreach (var entry in objects)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(objectGID);
     writer.WriteShort(powerRate);
     writer.WriteBoolean(overMax);
     writer.WriteUShort((ushort)effects.Length);
     foreach (var entry in effects)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(IDataWriter writer)
 {
     writer.WriteInt(fightId);
     writer.WriteInt(fightStart);
     writer.WriteBoolean(fightSpectatorLocked);
     foreach (var entry in fightTeams)
     {
          entry.Serialize(writer);
     }
     foreach (var entry in fightTeamsOptions)
     {
          entry.Serialize(writer);
     }
 }
Пример #31
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteInt(paddockId);
     writer.WriteBoolean(bought);
     writer.WriteVarInt(realPrice);
 }
Пример #32
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(m_isRiding);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteInt(characterId);
     writer.WriteBoolean(isReady);
 }
Пример #34
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteInt(id);
     writer.WriteBoolean(ready);
 }
 public override void Serialize(IDataWriter writer)
 {
     allianceInfo.Serialize(writer);
     writer.WriteBoolean(enabled);
     writer.WriteVarInt((int)leadingGuildId);
 }
Пример #36
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 public override void Serialize(IDataWriter writer)
 {
     AllianceInfo.Serialize(writer);
     writer.WriteBoolean(Enabled);
     writer.WriteVarUhInt(LeadingGuildId);
 }
Пример #37
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(success);
     writer.WriteUTF(name);
 }
 public void Serialize(IDataWriter writer)
 {
     writer.WriteInt(fightId);
     writer.WriteBoolean(accept);
 }
Пример #39
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(this.accept);
 }
Пример #40
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 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
Пример #41
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(active);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(bsell);
     writer.WriteInt(ownerId);
     writer.WriteInt(price);
 }
 public void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(Accept);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(Valid);
     writer.WriteSByte(ActionId);
 }
Пример #45
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteVarUhShort(ChallengeId);
     writer.WriteBoolean(Success);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(this.register);
 }
Пример #47
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(IsAfk);
 }
Пример #48
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 public void Serialize(IDataWriter writer)
 {
     writer.WriteByte(Channel);
     writer.WriteBoolean(Enable);
 }
 public void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(enable);
 }
Пример #50
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteByte((byte)Channel);
     writer.WriteBoolean(Enable);
 }
Пример #51
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteVarUhShort(FightId);
     writer.WriteInt(PlayerId);
     writer.WriteBoolean(Accepted);
 }
Пример #52
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 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(Allowed);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteVarInt((int)uid);
     writer.WriteBoolean(bought);
 }
Пример #54
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 public override void Serialize(IDataWriter writer)
 {
     DareInfos.Serialize(writer);
     writer.WriteBoolean(NeedNotifications);
 }
Пример #55
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 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(saveEquipment);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteShort(MarkId);
     writer.WriteBoolean(Active);
 }
Пример #57
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 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(this.enabled);
 }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteBoolean(m_yesYouCan);
 }
Пример #59
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 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(m_loyal);
 }
Пример #60
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 /// <summary>
 /// Writes a value of type <see cref="bool" />.
 /// </summary>
 /// <param name="name">The name of the value to write.</param>
 /// <param name="value">The value to write.</param>
 /// <param name="writer">The writer to use.</param>
 public override void WriteValue(string name, bool value, IDataWriter writer)
 {
     FireOnSerializedType();
     writer.WriteBoolean(name, value);
 }