void Start() { RPM = 0f; Speed = 0f; _bleManager = GameObject.FindGameObjectWithTag("BLEManager").GetComponent <IBLEManager>(); _prevValue = false; _prevTime = 0f; }
void Start() { Speed = 0f; _prevValue = 0; _state = States.STILL; #if UNITY_EDITOR _bleManager = GameObject.FindGameObjectWithTag("EditorOnly").GetComponent <IBLEManager>(); #elif UNITY_ANDROID && !UNITY_EDITOR _bleManager = GameObject.FindGameObjectWithTag("BLEManager").GetComponent <IBLEManager>(); #endif }
// Start is called before the first frame update void Start() { _cubeRenderer = GetComponent <Renderer>(); _bleManager = GameObject.FindGameObjectWithTag("BLEManager").GetComponent <IBLEManager>(); }