Пример #1
0
 void Start()
 {
     RPM         = 0f;
     Speed       = 0f;
     _bleManager = GameObject.FindGameObjectWithTag("BLEManager").GetComponent <IBLEManager>();
     _prevValue  = false;
     _prevTime   = 0f;
 }
Пример #2
0
    void Start()
    {
        Speed      = 0f;
        _prevValue = 0;
        _state     = States.STILL;

#if UNITY_EDITOR
        _bleManager = GameObject.FindGameObjectWithTag("EditorOnly").GetComponent <IBLEManager>();
#elif UNITY_ANDROID && !UNITY_EDITOR
        _bleManager = GameObject.FindGameObjectWithTag("BLEManager").GetComponent <IBLEManager>();
#endif
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     _cubeRenderer = GetComponent <Renderer>();
     _bleManager   = GameObject.FindGameObjectWithTag("BLEManager").GetComponent <IBLEManager>();
 }