/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { currentState?.Update(gameTime); //UI.Update(gameTime); // TODO: Add your update logic here OnLogicUpdate?.Invoke(gameTime); base.Update(gameTime); }