private void OnSkeletonRead(object sender, SkeletonReadEventArgs e)
        {
            if (e.SkeletonId != _lastSkeletonId)
            {
                _currentAppState.ResetSkeleton();
            }

            _lastSkeletonId = e.SkeletonId;
            _lastSkeleton   = e.Skeleton;

            UpdateListeners();
        }