void HeavyAttack() { Collider2D[] hits = Physics2D.OverlapCircleAll(attackPoint.position, heavyAttackRange, LumberjackLayer); attackHeavySource.Play(); foreach (Collider2D Lumberjack in hits) { Lumberjack.GetComponent <Lumberjack>().TakeDamage(heavyAttackDamage); } Collider2D[] hits2 = Physics2D.OverlapCircleAll(attackPoint.position, heavyAttackRange, HunterLayer); foreach (Collider2D Hunter in hits2) { Hunter.GetComponent <Hunter>().TakeDamage(heavyAttackDamage); } }