Ejemplo n.º 1
0
    void HeavyAttack()
    {
        Collider2D[] hits = Physics2D.OverlapCircleAll(attackPoint.position, heavyAttackRange, LumberjackLayer);
        attackHeavySource.Play();

        foreach (Collider2D Lumberjack in hits)
        {
            Lumberjack.GetComponent <Lumberjack>().TakeDamage(heavyAttackDamage);
        }

        Collider2D[] hits2 = Physics2D.OverlapCircleAll(attackPoint.position, heavyAttackRange, HunterLayer);


        foreach (Collider2D Hunter in hits2)
        {
            Hunter.GetComponent <Hunter>().TakeDamage(heavyAttackDamage);
        }
    }